Card draw simulator
Odds: 0% – 0% more
Derived from
Aurra Unchained 7-0 Tournament Winner 34 29 19 3.0
Inspiration for
The Underdog and The Solist 1 1 0 1.0
Aurra Unchained / Tournament Winner / 10W - 4L 1 1 0 6.0

ordinaryjedi 723

Changes in v4.0

Removed 1 x Backup Muscle - found this drip damage slowed things down for me and would rather try and get an Infamous out on the board in round 2 to help speed things up and start claiming a couple of actions earlier.

Added 1 x Infamous - back up to x 2. See above.

Removed 2 x Reversal - I like this card however its to expensive for this deck. When it works, it works great but its few and far between and would rather rely on a lower cost dice removal option

Removed Relentless Pursuit x 2 - generally just chuck this card for a reroll. It would only work against a 3+ character deck.

Added 2 x One-Quarter Portion - to replace Reversal.

Added 2 x He Doesn't Like You - to replace Relentless Pursuit

On the Hunt is staying for now. I like it for shield and dice removal and can use it to pay for future upgrades.

Also, combo'ing Ascension Gun special with Carbon Freezing Chamber is amazeballs. Lock up a Palp or Poe die in the first round and knock out Maz and you're laughing!

Thats all for todays changes. Future changes I have on my mind are reducing Cheat and Ace in the Hole down to 1 each and adding in Armor Plating x 2 or maybe Cunning x 2 to trigger Ascension Gun special.

Store Championships are coming up in a few weeks so need to get this deck perfect.

Changes in v3.0

Added Carbon Freezing Chamber - aim is to lose the starting player roll, gain the two shields then leverage off ascension guns special ability for some dice removal.

Evened out Support - 1 x Backup Muscle and 1 x Infamous - Only ever need 1 x Infamous out and running more the 1 x Backup Muscle slowed me down with the claim of battlefield

Added back in "On the Hunt" - I severely missed this card tonight. Its special was great to help remove shields and remove a die for 1 resource cost. It has found a permanent place in this deck for me.

Added back in Reversal - I also severely missed this tonight and I had a tonne of resources i could've used it with.

Removed Thermal Detonator - as much as i liked the idea and it did theoretically work for me tonight, I had to chance it to make it work and even when it did, i didn't have the resource to resolve it. If i was to add it again, i would only play it on the condition that Infamous was in play so it could be resolved immediately prior to it being removed.

The key to this deck is literally getting Aurra to Sing as quickly as possible. Having 2 dice, she will be the obvious first target.

Hard mulligan for Fast Hands & Holdout Blaster. Play Fast Hands on Aurra and Holdout Blaster on Jango.

Start to load up Jango after this for back up when Aurra goes down. Make sure to load Aurra with Personal Shield as soon as its available. With any luck, you should be able to roll out between 6-8 damage in round 1. If possible, use any event cards to knock out your opponents character early in the 2nd round.

By round 3 or 4 you should be looking to use Fight Dirty & Armed to the Teeth to dish out the final damage you need. Don't be afraid to discard these cards early game as you can then use Cheat to bring them back.

Try and save 1 resource per round to help you out in rounds 3 & 4 for any last minute purchasing you might have to do.

Flexible cards are Relentless Pursuit and Infamous with possible inclusions of Back Up Muscle and He Doesn't Like You or 1/4 Portions. Battlefield could also be changed to something neutral like docking bay.

4 comments

jarvdawg 21

Hey there, this is a fun looking deck. I'm an Aurra/Bala player who enjoys the extra die but is looking for the speed to keep up with Poe/Maz and other fast decks. My question is what are your big Ace in the Hole targets? I normally see it in Crime Lord focused decks, but the answer is not immediate to me here. Ascension Gun for another CFC claim ability? Or maybe just to have another die in the pool for Fight Dirty? Thanks!

amstarling 1

Hey, this deck looks great. I don't have any Ascension Guns currently. What could go in its place until I have them? I'm thinking Vibroknucklers or Prized Possession?

Justice 7

This list opened my mind to a mono yellow villain deck.

The base is pretty good but i put off Ace in the Hole and put Armor Plating just to keep the characters alive. You can't strike if you are dead, thats my maximum.

Another minimum change was putting off One-Quarter Portion to put in Unpredictable. Maybe the last one is way more "unpredictable" but i don't like the idea to give my opponent a resource by any mean...

ordinaryjedi 723

@jarvdawg You are correct about Ace in the Hole - it really serves no purpose now and I have actually removed it to replace with Armor Plating, I just haven't play tested yet. I was running Ave with Thermal Detonator but it was leaving too much to chance and I don't like that when you're up against a clear Poe/Maz or Palp deck - you need reliable damage output on actions, not "oh maybe i'll just see".

@amstarling By the time you got a chance to get Prized Possession out, the game will be over, due to its cost. I haven't play tested Vibroknucklers yet due to its 3 cost, but thats not to say you couldn't use it late game with Ace in the Hole however you are then losing its ambush advantage. Plus, the Melee damage doesn't really synergise with the deck, taking it longer to claim. Ascension Gun is pretty essential. If you can'trock that try adding in Thermal Detonators/Ace in the Hole combo or Docking Bay battlefield with Slave I (which i am going to play test over the next few days and see if it is feasible)

@Justice You're also right, the One-Quarter Portion is a 1 resource swing as well but when you're up against Poe/Maz or Palp, you want to guarantee that dice is out of play for that round and not give them the opportunity to resolve it. I feel in this situation, Doubt would be a better choice.