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|Aurra Unchained / Tournament Winner / 11W - 6L||0||0||0||7.0|
|Aurra Unchained - Make you my Slave||1||1||1||1.0|
|Aurra Unchained / Tournament Winner / High Win Rate||2||2||0||9.0|
Changes in v8.0 (I think, i've actually lost count)
Added in Ammo Belt x 2 and removed Personal Shield x 2. I feel i get more coverage using this with Armor Plating rather than paying the 2 resource for Personal Shield. Ideally I want to be loading Aurra up with Fast Hands, Armor Plating & Ammo Belt then replacing Ammo Belt with another Ammo Belt or Armor Plating once one of them has been removed.
Added in Outmaneuver x 1 more as a fall back if I come up a mill or disrupt deck that saps all my resources.
Added in New Orders x 1. I have found that if someone decides to choose my battlefield over theirs, it screws me over so this is in here as a back up to switch the battlefield if its hurting me too much. Ideally I should be claiming first regardless but for those turns where you roll bad and you're down a character die, it might just save you.
Thats all for now.
Changes in v5.0
Removed Ace in the Hole x 2
Added Armor Plating x 2
Another version will try adding Vibroknucklers in somehow and seeing if that helps.
Changes in v4.0
Removed 1 x Backup Muscle - found this drip damage slowed things down for me and would rather try and get an Infamous out on the board in round 2 to help speed things up and start claiming a couple of actions earlier.
Added 1 x Infamous - back up to x 2. See above.
Removed 2 x Reversal - I like this card however its to expensive for this deck. When it works, it works great but its few and far between and would rather rely on a lower cost dice removal option
Removed Relentless Pursuit x 2 - generally just chuck this card for a reroll. It would only work against a 3+ character deck.
Added 2 x One-Quarter Portion - to replace Reversal.
Added 2 x He Doesn't Like You - to replace Relentless Pursuit
On the Hunt is staying for now. I like it for shield and dice removal and can use it to pay for future upgrades.
Also, combo'ing Ascension Gun special with Carbon Freezing Chamber is amazeballs. Lock up a Palp or Poe die in the first round and knock out Maz and you're laughing!
Thats all for todays changes. Future changes I have on my mind are reducing Cheat and Ace in the Hole down to 1 each and adding in Armor Plating x 2 or maybe Cunning x 2 to trigger Ascension Gun special.
Store Championships are coming up in a few weeks so need to get this deck perfect.
Changes in v3.0
Added Carbon Freezing Chamber - aim is to lose the starting player roll, gain the two shields then leverage off ascension guns special ability for some dice removal.
Evened out Support - 1 x Backup Muscle and 1 x Infamous - Only ever need 1 x Infamous out and running more the 1 x Backup Muscle slowed me down with the claim of battlefield
Added back in "On the Hunt" - I severely missed this card tonight. Its special was great to help remove shields and remove a die for 1 resource cost. It has found a permanent place in this deck for me.
Added back in Reversal - I also severely missed this tonight and I had a tonne of resources i could've used it with.
Removed Thermal Detonator - as much as i liked the idea and it did theoretically work for me tonight, I had to chance it to make it work and even when it did, i didn't have the resource to resolve it. If i was to add it again, i would only play it on the condition that Infamous was in play so it could be resolved immediately prior to it being removed.
The key to this deck is literally getting Aurra to Sing as quickly as possible. Having 2 dice, she will be the obvious first target.
Start to load up Jango after this for back up when Aurra goes down. Make sure to load Aurra with Personal Shield as soon as its available. With any luck, you should be able to roll out between 6-8 damage in round 1. If possible, use any event cards to knock out your opponents character early in the 2nd round.
By round 3 or 4 you should be looking to use Fight Dirty & Armed to the Teeth to dish out the final damage you need. Don't be afraid to discard these cards early game as you can then use Cheat to bring them back.
Try and save 1 resource per round to help you out in rounds 3 & 4 for any last minute purchasing you might have to do.
Flexible cards are Relentless Pursuit and Infamous with possible inclusions of Back Up Muscle and He Doesn't Like You or 1/4 Portions. Battlefield could also be changed to something neutral like docking bay.