Slowpoke (6-1 in recent tourneys)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

redblock 13

As a name says its really slow, and it pokes :D As I have almost no access to Awakenings cards its best I could make out of my box of SoR and trading. And it really works, lots of testing, both live and on TTS showed I have good match ups against stuff like Poe Maz (Unkar+lots of control), Palpatine (lots of life + lots of control), agro decks (bouncing all those holdouts and vibroknives really hurts their tempo). First thing to know while playing it - don't even dream about claiming, its really really slow. This is the reason I'm using Docking bay, as it gives totally nothing to around 70% of opponents. Perfect starting hand is Imperial inspection + 2 cost weapon upgrade, but you can get resources from Unkars die or ability easily, so 3 cost is also viable. Main combo of the deck is rolling stuff with FNs ability, and if you can't use it (like got no resources, its a blue side or like) spending it on Unkars ability. All rolls are usable and useful. Oh, and about Quadjumper and Tie, its tech for times opponent goes for FN too fast (in all my testing opponents go for Unkar 90% of time, and i think its correct play). Also Tie fighter has disrupt side to power Imperial inspection after Unkar dies

Cards I need to improve this deck. (but don't have yet) 2x Vibroknife (goes with everything, like ketchup) 2X Riot Batton (FN misses his stick) 2x Hired Muscle (Air superiority is just very bad placeholder for it) 1x The Best defence (its really best)

Card that might be usefull 2x electroshock (in this deck One-quarter potion is like 100% better, as I can remove that resource easily, and it has no restrictions, but could be used to rise number of removal from 7 to 9) 2x Gaffi stick (2 cost, has disrupt side for imperial inspection and redeploy, real upgrade over infantry grenades, not sure how it fairs again F-11D yet)

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