eBaze/eSnap

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Brandonious 222

Something I believe is on the horizon. We've just seen it's able to break into top 4 in the EU Championships, and I think it's controling enough to keep your opponent constantly distracted. It's not completely unbeatable or dominating, it is fun to play, and it's not using any kind of "gimmick" to defeat win. Unless you qualify paying a resource to claim the battlefield gimmicky. I just mean it doesn't use a ton of action cheating, and it isn't doing damage form resolving money (Palp, god that guy is OP. Let's see just how much mitigation you THINK you have.)

The deck probably needs some work still, but I believe we have a good start.

1 comment

TheBeard1808 108

Some suggestions I would have:

I love your upgrades, don't change a thing, unless you happen to like IQA-11 Blaster Rifle better than A180 Blaster (I prefer IQA if you have It's A Trap, but alas, I have none until Awakenings is restocked)

Replace War-Torn Streets - Jedha with something else. Things like Carbon-freezing Chamber - Bespin and Separatist Base - Mustafar are good, but Rebel War Room - Yavin IV is okay if you're not feeling as aggressive.

Add in at least one Planetary Uprising, you'll claim often enough that this will help you keep the damage coming

Events I would throw in:

It's a Trap! - this one should be an auto-include in your deck. If you take nothing else away from my suggestions, this one should be it. Wingman + Hit and Run into It's a Trap is nothing to scoff at. If Darth Vader - Dark Apprentice rolls his 1-range side and you've got at least one gun out, he's probably dead.

Defensive Position - It's situational, but you'll control the battlefield often enough and it will make it so their big god rolls get wiped out. You can take little hits, it's the big stuff you want to worry about

Sensor Placement - Expensive, but helps you resolve and remove pesky things like specials

New Orders - This one is take it or leave it, but it's handy to have when you lose the initial roll for the battlefield.

Things I would take out, in order of my preference:

Salvo - too expensive for what it does (usually)

Suppression - I hate having to remove damage in order to remove someone else's die, at least in this deck (I think it's passable for other red hero decks). Sensor Placement and Defensive Position cost money, but help with this

Logistics - I'm a bit more leery on this one, but your main goal is to do damage. Resource scarcity is why you have Promotion and DH-17 Blaster Pistol to eventually ramp up to the more expensive upgrades

Dug in - this is the last one I would take out. It's handy to have, and I waffle with take it in, take it out. Right now I have it out, but I could just as easily throw it in again. Maybe take out the Spirit of Rebellion cards for it, especially if your meta is filled with Vibroknife

Other things I waffle over: Rebel Assault and Surgical Strike. Rebel Assault is good removal that doesn't require you to remove one of your dice! Huzzah! But I find it to be less useful and a bit more situational that I'd hoped. Surgical strike helps against those pesky 0-cost supports that villains have. These are probably the first cards I would put in instead of New Orders. C-3PO is another one I'd consider, maybe as a one-of with a single Planetary Uprising, but honestly, the only time I really miss him in is when Snap doesn't roll out any disrupts and your opponent has a lot of money.

I know this is a long comment, but I generally like the direction you are going with it! Hope this was even a bit useful!