ePALP - Czech Nationals (not into cut - read why)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
ePALP - Current build 0 0 0 1.0

Shaadea 1

So another ePalp deck. Nothing fancy here I'd say. I tried Force Speed and didn't like it, gained nothing from it. So I decided against it. Went to Czech Nationals with it . First game vs Unkar, Enforcer, Enforcer. I rolled normal results (some damage, one or two blanks, some discard) but he had good control and removed the critical stuff. Still dealt some damage. He was lucky to hit Rise again and Force Lightning with the first two Unkar discards, enough for Reversals and Slave. Still close game, Unkar almost down and one Enforcer also heavily damaged (me with 10 damage) when I made a mistake and played a doubt on one of his dice instead of resolving my shields - his die came up with same result. Really missed Rise Again in that game (one discarded from hand, the other from deck with Force Illusion). No luck with Holocron either.

Second game against Poe / Maz. I started, rolled discard on both. Poe rolled ranged and whatever. I emptied his hand (only 1 card left), he distributed damage equally on both. Round 2 I rolled damage, Poe put dice into pool. I removed one. Some damage on Palp, heavy damage on Poe (Palp extra on Maz). Round three was some damage, Finished Poe (no mercy) and Maz in this turn.

Third game was Unkar, Jabba. Ace-Crimelord turn 2... I have 6 cards in the deck that could have prevented that (Doubt as he had only 4 resources when the dice hit the pool, Overconfidence with some luck, Feel Your Anger if he rolls at least one blank), but none on hand... bad luck.

Forth game was another Poe / Maz. Won again in turn 3. He started and made the mistake to play Fast Hands on Poe as first action, I rolled one discard and one damage, he rolled Poe (poor result) and I discarded his nice stuff. Went on as usual from here, I rolled damage and mitigated Poe dice whenever possible, he never rolled the special naturally. No mercy turn 3, etc...

Fifth game was against Unkar, FOST, FN2199 (European Champ deck). Nothing I did wrong with playing cards etc, just rolled very poor (rolled Palp and upgrade die, showing 3 blanks. Reroll all 3 showing 2 blanks...). He rolled normal (some blanks, some damage), nothing too fancy either, just constantly some damage. No Rise again, so over in round 5.

Last game against Leia Ackbar. Didn't know what to expect so went for Ackbar first (I don't like the discard on his dice). He put the extra damage from Palp on Leia, so turn 3 she was in range for a No Mercy which I played after rolling 3 damage on one die (complete hand for 7 damage). Ackbar died same turn when I resolved resources.

Looking back none of the usual cards you see in ePalp would have made a difference (Force Speed? No. Rejuvenate? No). Best performing cards: No Mercy and Overconfidence. Overconfidence only backfired once when I rerolled my blank and one of his dice (first game). No Mercy delivered every time I had it on hand. Ok cards: Lure of Power, Now You Will Die. Played Lure only once in the 6 games and results were very mixed. Will have to watch that one. NYWD was played twice, each time for 2 damage (on an upgrade die and on a Palp die). I would exchange it for some medium health (something like heal 2) or another reliable dice mitigation, but there's none of these. I played against ranged damage only, so maybe a second Deflect would have been fine... but during the test games I had 2 in and encountered some melee decks, and having one or both on your hand then really sucks.

2 comments

skyballer 93

Hey,

ever thought about playing It Binds All Things? Also, how did High Ground work for you?

I also played the deck a bit, and also against it, and Unkar just seems to be insane against it. I finished the last game with 9 (!) resources left after having hit Mind Probe and Force Lightning...

Shaadea 1

Unkar is only critical if he can hit the high cost cards early; that'll give him the resource push to upgrade his people. It takes only 2 turns to kill Unkar unless you are really unlucky with the rolls or he is holding the perfect mitigation hand.

It binds all things is too slow. It looks good in theory, but unless it's on your starting hand it will be a dead card. I don't plan to pay for my upgrades to start with, that's what holocron is there for.

High Ground gave me mixed results. The condition is sometimes hard to meet, and I encountered two situations where I needed the removal right away but didn't control the BF. Also not being able to remove results other than damage isn't great either. My actual version of the deck doesn't have it anymore.