eJango/eVeers SoR version

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Derived from
None. Self-made deck here.
Inspiration for
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the BEAST 50

This is my updated version of the SoR Jango/Veers deck. I've been working on it with Foz and this is what I've came up with.


My deck:

-1 Electroshock -1 Jetpack -1 On The Hunt

His deck:

+2 One-Quarter Portion +1 Swiftness


In your opening hand, you generally want one or two good upgrades, preferably one that costs 1, as well as some 0 events.

-Wait until your opponent activates a character so you can benefit from Jango's ability

-If your opponent doesn't activate a character: activate Veers, play a 0 cost event, play Salvage Stand

-You generally want to use your first action each round to stack an upgrade on Jango


Of course, the deck has many upgrades. I mainly selected guns to pump damage but I'll explain them all:

F-11D Rifle - one of the best weapon in the game. Why? Because of it's 4 damage sides.

Holdout Blaster - every range deck must contain this upgrade. Redeploy and Ambush...who doesn't like it?

DT-29 Heavy Blaster Pistol - this card is here because all of it's damage sides are free. Also this removal can prevent you a good 3-4 damage, so it's worth having.

Jetpack - It's down to one because of only having 2 damage sides. It's special is still useful against hard hitting melee decks, but is worth nothing in other games.

DH-17 Blaster Pistol - It's still your best 1 cost upgrade with 3 damage sides.

On The Hunt - The special on this card is just amazing against decks like Poe/Maz with Dug in and Qui-Gon Jinn - Ataru Master/Rey - Force Prodigy decks. It's also really good if you can afford to pay one and remove a die.

I'm also trying the deck with 1 Imperial Discipline which can turn one of General Veers - Field Commander dice to a 2 no matter what it rolls.


Salvage Stand works beautifully in this deck as Jango has 2 resources sides and Veers has one. It's very useful to remove resources when you roll out Jango as it may prevent them from playing a removal.

Now, most of the events are self-explanatory but I'll go through some of them:

Obviously, there is plenty of removals such as Electroshock, He Doesn't Like You, The Best Defense..., and Doubt.

Bait and Switch - this card is useful as you can get 2 off a resource and resolve it immediately.

Friends in Low Places is used to find events such as removals, It's a Trap!, Hit and Run, and other things like that. It's more useful than Probe as you can see the entire hand.

We Have Them Now is a super powerful card as the only counters are Dodge and Scramble which aren't in the meta right now. If you don't want your opponent to remove any dice, combine it with Tactical Mastery.

Battlefield - Carbon-freezing Chamber - Bespin comes in handy against decks that rely on a couple of dice for example: Poe, Luke, Palpatine, and many more. This deck is pretty fast and will still manage to claim against Poe/Maz.


I have done some testing with this deck and it was really successful. Here are my ratios against two popular decks:

-I won more than 60% of the games against Poe/Maz (I've played over 15)

-The deck is 2-0 against Qui-Gon/Rey

The deck is also good because you don't need any legendary, and the most expensive card costs 2.

Please leave a like if you enjoy and feel free to leave feedback in the comments.


geonorton84 1

@theBEAST I'm extremely new to this game (a week), but very experienced in other ccg/lcg formats. I was wondering the reason for eVeers since his ability works with supports. Unless I'm misunderstanding the rule and his ability works for the weapons as well.

the BEAST 50

@geonorton84 You're right, it's only with supports. The reason why I don't use any is because this deck is based on speed so it would be too slow to have a support. The reason for eVeers is the die. This aggro deck is based on doing a lot of range damage (at least 5) every turn. Veers' die has 3 ranged damage sides and two are base damage. His die has more damage than Jango's, so I think it's the best option available currently for a fast aggro deck (he also cost 14 which is perfect). But who knows, we might see a better option in the Empire at War set coming out soon. Hopefully this helped you understand why I use Veers, and if you have any other questions, I'll reply as soon as I can.

geonorton84 1

@the BEAST, thank you for the reply. You helped me understand very well, again thanks. Looking forward to trying this out.