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Derived from | ||||
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Unkar Nines | 0 | 0 | 0 | 1.0 |
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FuNky Trooper | 0 | 0 | 0 | 1.0 |
tropoFarmer 794
Overview
- Heavily based on the Euro Champs Winner. Pull cards with Unkar Plutt - Junk Dealer's ability, play weapons on FN-2199 - Loyal Trooper, use First Order Stormtrooper as a meat-shield, win.
Setup
- Mulligan: In almost every matchup Salvage Stand is invaluable. If you draw it, keep it. If you don't then ditch everything that isn't Z6 Riot Control Baton or Imperial Inspection (most of the time) and pray that you get it. Imperial Inspection, while amazing, isn't worth the possible Salvage Stand mulligan. Z6 Riot Control Baton will be your bread and butter attacking die for most of the match.
- Turn 1:
- If you have Salvage Stand, for God's sake play it immediately. This almost always forces your opponent to play a 2 upgrade. If you managed to also pull Imperial Inspection, then allow your opponent to play the 2 upgrade, then play Imperial Inspection, then roll Unkar Plutt - Junk Dealer's two dice. Best case you've rolled a and bounced the upgrade back to hand.
- Your ideal turn 1 ends with some combination of Imperial Inspection, Salvage Stand, and a 2/3 weapon on FN-2199 - Loyal Trooper.
How to Play
- In general you'll first roll out Unkar Plutt - Junk Dealer (unless you need to choke your opponent or, if not, you're holding He Doesn't Like You and have a living First Order Stormtrooper, then roll that first) and hope to trigger Imperial Inspection and/or Salvage Stand. If the need to isn't present, then consider using Unkar Plutt - Junk Dealer's ability as your next action (especially if you've played Friends in Low Places) to hopefully gain additional for FN-2199 - Loyal Trooper shenanigans.
- After that, either roll First Order Stormtrooper or play a weapon on FN-2199 - Loyal Trooper (depending on if you're within legal or a character). First Order Stormtrooper's 2/1 is great fodder for Unkar Plutt - Junk Dealer's ability, so consider very strongly before you actually pay for that .
- Play smart when upgrading FN-2199 - Loyal Trooper. Unless FN-2199 - Loyal Trooper is your last character then you should almost never overwrite your Z6 Riot Control Baton (or almost any other redeploy weapon, for that matter). FN-2199 - Loyal Trooper has a huge target on his back; if you see him about to die then immediately play a redeploy on him, even if it's a downgrade (say Holdout Blaster over IQA-11 Blaster Rifle). Not only do you get to actually roll and resolve that weapon, but it redeploys, too!
- Watch out for the . This deck naturally cycles weapons with FN-2199 - Loyal Trooper, and if you aren't careful you'll mill yourself.
- Don't be afraid to kill your own with his own dice. Imagine this scenario: FN-2199 - Loyal Trooper, loaded with two Z6 Riot Control Batons has 1 health remaining, your First Order Stormtrooper has 1 as well (hopefully you played two The Best Defense... on it). You play Holdout Blaster, roll, and resolve. You activate FN-2199 - Loyal Trooper, resolve, and (if you opponent doesn't do it for you!) resolve on himself. All of those weapons redeploy to the First Order Stormtrooper, and you do the same. And again, all of those weapons redeploy to Unkar Plutt - Junk Dealer to be used a third time (of fourth, for Holdout Blaster). This actually happened to me!
- Use Unkar Plutt - Junk Dealer's ability in most situations. Playing Friends in Low Places right off the bat will give you all the intel that you need to decide whether it's smarter (and when) to Unkar or if it's just best to resolve your 1+2. Pulling the right card at the right time can swing a game in your favor. (Pulling a Palpatine - Galactic Emperor's Rise Again to get 5 for your Rocket Launcher or Slave I feels so rewarding.)
- Why Slave I? I put it there in place of Prized Possession. Both have their places, though Slave I packs a huge punch, especially as another die for Unkar Plutt - Junk Dealer or Bait and Switch. Seeing as how this deck is mostly aggro/choke, having another die to contribute isn't a bad idea.
Opponents
- Poe/Maz:
- Emo Kids:
- Mirror:
6 comments |
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You definitely can. It's obviously risky ... you'd obviously much prefer your opponent spending dice/cards/actions doing it. You'll usually get a similar result from effectively passing, especially if you take FN-2199 into another round. However, if you're going for the last couple of points of damage or fear a Poe/Fast Hands/Hit and Run/Thermal Detonator wipe out before you can take an action, I can see it being a smart play. |
Haha nice, so I'm not the only madman including a single Slave 1. Another benefit to it is that it will give you a solid late-game, if it comes to that. |
Any thoughts about adding a Crime Lord or PP? I have played a variant of this about 20+ games and the only loses are to Vader/Raider and Vader/Guard. The loss to Vader/Guard was a mill; I had all three characters on the board after Endless Ranking a F/OST back in. |
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Did I just read that you can resolve a damage die, to one of your own characters?