Bulk Hulk

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

PuppetSoul 57

Running Mos Eisley becuase you never claim the battlefield: when your opponent claims, you'll likely still have five or six actions left to perform. If you do end up claiming, Mos Eisley allows you to pass because returning an upgrade means not drawing a card, and the deck is about overwhelming your opponent in dice cards.

Aftermath is fun for the whole family.

You want to get your supports out as quickly as possible, and should be trying to burn up all the cards from your hand each round.

Because of the number of resource sides on the dice you run (15), ideally you want at least one Salvage Stand in your opening hand.

With the exception of Hunker Down, the other upgrades are redeployable so there's no concerns with characters dying.

Supports are basically impossible to remove, with three cards giving access: Rocket Launcher, Sabotage, and AT-ST. The latter two aren't run, so just beware Poe and FN decks having Rocket Launcher that can hit the TIE Fighters and Slave I.

3 comments

DaBlaze 1

What are your thoughts on Speeder Bike Scout instead of Holdout Blaster? No ambush but no redeploy.

PuppetSoul 57

I had done a bunch of math but the site logged me out and lost the post, so here's my recap:

Unless you roll Speeder Bike in as your first action, it has three blank sides: Disrupt, Special and the blank.

But since you're not going to be claiming the battlefield basically ever, you want your first action to always be threatening an action-cheated double-disrupt thanks to Salvage Stand, and Speeder Bike can't even threaten a single. For this, Speeder Bike produces 1.0 contribution on its average roll.

So a better alternative is Z6 Riot Baton, which produces 1.83 contribution on average for 3 resources. Holdout Blaster (HOB) produces 1.17, but costs two and has ambush. This allows for a strong opener, as you can play it out while still rolling the character in to trigger Salvage Stand. Further, HOB's damage sides are protected by the Tie Pilot's dice.

Z6 on the other hand can pop Hunker Down, but takes more actions to resolve and lacks protection.

In the revised version I take out a Backup Muscle for a Local Garrison, and I could see replacing HOB with Z6 if your meta is full of Hunker Down, but otherwise I wouldn't.

PuppetSoul 57

I also found that replacing Bala-Tik with Guavian Enforcer is solid, as his two resource-type sides makes him excellent as the first character to be rolled in, putting him on par with the Tie Pilot, and he doesn't attract the same amount of aggro that Bala-Tik does.