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Rebel Strikeforce | 0 | 0 | 0 | 1.0 |
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D'Card 23
Alright, so I developed this sleep deprived. Just getting that little number out of the way.
Pro's
- 30 Health/ 30 points even. Not bad.
- Plenty of options open up with access to all three colors.
- Primarily a ranged damage deck. Dabbles in melee damage on the side.
- Planned Explosion has a very good chance of going off.
- With as much health on the table, there really isn't much of a tent pole character.
Con's
- 3 dice and no elites make for a bad day against heavy control.
I'm sure there other cons, but that is its most glaring weak spot to me, at least. I am looking for feedback on ideas for tactics.
V 1.1: Removed Fast Hands, due to proper interactions being terrifyingly ineffective. A second copy of Planned Explosion has been added. Lone Operative has also been increased to 2 as well.