eRey / eQui Tournament Deck

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eRey / eQui Tournament Deck 0 0 0 2.0
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Setzuen 158

Hi guys, it's Setzuen! I'm a tournament veteran, so I thought I'd share my deck with you. At the time of writing this, I've only lost 1 out of 40+ games. I've won countless local tournaments and I'm currently undefeated amongst my circle of friends. I know that my winning streak will eventually come to an end, so any input is more than welcome. I'll also answer any questions, and help any of you as much as I can. =)

The reason I'm running eRey with eQui isn't just because Qui-Gon Jinn - Ataru Master has great sides, but it's because of his synergy with Synchronicity, Riposte, and Caution; which all speak for themselves in value. Also, by doubling down on eQui, I start with 4 dice in my opening pool, so I have a high chance of deciding the battlefield.

I went for Secluded Beach - Scarif, because it literally has no negative effect on my deck whatsoever, but if my opponent runs a ranged deck, it can be very oppressive. I'm aware that I won't always run against against ranged decks, but I'd rather use a battlefield that my opponent will never get any value out of, than a battlefield that we both get value out of. The latter is just too RNG. =P

My choice of upgrades are pretty standard. I favoured upgrades that were no only cost-efficient, but that also supported Qui-Gon Jinn - Ataru Master's ability. Force Speed, Luke Skywalker's Lightsaber and Lightsaber can all generate shields, and aside from Force Training, they all have shield dice, which also adds consistency to Synchronicity's activation requirements. Makashi Training is included because of its low cost and crazy damage potential, and the added bonus of damage mitigation. Finally, Vibroknife is included for action abuse with Rey - Force Prodigy, as well as making all melee dice unblockable.

My events are as low-cost as possible, so that my resources can fund my upgrades. Guard is absolutely bonkers, as it can remove up to 3 opposing dice in exchange for 1 of yours at no resource cost. Overconfidence is game-changing, but it needs to be used on two opposing god dice. At the very least you'll ditch one of them, but if you're lucky, the one that they keep will be rolled into something worthless as well. Force Misdirection crushes mirror matches against other melee-heavy decks, wiping out all of their damage for a single resource. Deflect has great value vs ranged, removing a dice and turning it into damage. :)

6 comments

OathSworn 74

@Setzuen I think this is the best draft of the deck yet.

Curious as to your thoughts regarding Your Eyes Can Deceive You. Seems like it could be quite strong with all the shield results adding compounded value to them.

Bastuful 9

I still think that Destiny isn't needed in the deck. There's almost nothing in the deck worth wasting your dice for it. I would rather add Return of the Jedi so you can play Synchronicity and Riposte more than two times.

I also think the deck needs Force Illusion to survive against decks like EmoBoys.

Setzuen 158

@OathSworn Thank you. I'm definitely loving Rey's Staff's base melee sides. With all the modifiers in my deck it allows me to resolve my damage more consistently. I'm also obsessed with Journals of Ben Kenobi. I genuinely consider it one of the best cards in the deck. =)

I left a comment about Your Eyes Can Deceive You on my first draft of the deck (it's annoying that comments don't carry over to all versions). =(

Basically, my reason for not including it is because I find the effect pretty underwhelming, as my opponent can just re-roll it along with other dice for a discard. If Your Eyes Can Deceive You removed the dice instead, or allowed me to manipulate my own dice as well, I'd definitely run it, but as it stands, it seems little more than a minor inconvenience once per round.

Setzuen 158

@Bastuful Destiny is legit one of the best cards in the entire game. Every deck should be running this. Even villain decks should be slipping it in, on the off-chance that judges at their local tournaments don't realise that it's hero only. It's just that good.

There are always dice to throw away for Destiny. Rey - Force Prodigy notoriously has weak sides, such as her discard and +1 resouce sides. Every dice in the game will have at least 1 or 2 duff sides, and the law of averages states that you will roll duff sides MANY times in every game. Hell, I'd even ditch 3 straight melee damage to slam Luke Skywalker's Lightsaber on the board, because it will earn its keep within the first or second round of it being out. Nothing beats round 1 dropping Makashi Training, rolling a bunch of crap sides and playing Destiny to trade those crap sides for a second upgrade worth 2-3 resources. It's so oppressive, and will almost-always snowball a game based on tempo alone. =P

Return of the Jedi is not a great card. If it either had ambush, or cost 0, I'd probably run it, but paying 1 and spending an action just to bring back an event that you then have to pay for and/or spend an action on, simply isn't worth it. It's not like there are any overwhelming events in this deck. Synchronicity and Riposte's effects just aren't worth the sacrifice in cost and pace.

Jowzer 43

Is OWTF just too slow for this deck, I'd like at least 1 in this deck I think. I want to try this out sometime.

Setzuen 158

@Jowzer I personally think that it's a little slow, but if I were to put it in, I'd ditch 1 Luke Skywalker's Lightsaber, because that way I'm dropping a high cost card for a high cost card, but also because Luke Skywalker's Lightsaber is unique, so dropping to 1 doesn't impact your total field presence.