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Snap n' Baze | 0 | 0 | 0 | 1.0 |
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coleformayor 65
My Snap/Baze deck that i'm taking to a local store champ coming up. The upgrade/weapon suite is fairly standard, i am only running 1 wingman because if i draw it early, obviously that is great, but it doesn't make or break the match. I prefer the A180 over the Q and only 1 rocket launcher because of the price.
Planetary uprising is Snaps win condition if Baze dies first, pretty standard, i like having separatist base too because i can get anywhere from 3 to 5 dmg when i claim if i have my battlefield. People do not seem to be jumping the gun to claim like they would if carbon chamber was out, unless i have the uprisings out too.
The events have your red hero standards, Dug-in, Defensive Position, Field medic, as well as hit and run and its a trap, pretty standard affairs there. The sensor placement is great for poe and baby vaders special, as well as just getting a papa vader die out of the pool, even if its a resource. Rebel assault is used the same way but i have to have a gun showing in the pool obviously.
I'm very open to suggestions as i have been tinkering with this the past few weeks.
Good luck all at your championships!