JnJ's Criminal Logistics Consultants

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

hamberglar 98

Welcome to Jabba and Jango's Criminal Logistics Consultancy Service. We hope you enjoy your stay.

Total experiment. Not sure how this will work out at all. The idea is pretty obvious. Just play as much control as you can, ramp into a Crime Lord and the blobfather start ordering hits. All else fails, try to grind out some shots with Jango Fett, Speeder Bike, Black Market and finish with a fight dirty.

There's a high chance this deck just jerks off for a dozen turns and then loses.

Highly receptive to suggestions. I tried to see if I could make a Jabba + Veers version work, but I just found that it wasn't going to be as consistent and only added like 2 cards I wanted to play (Outpost and Local Garrison). I really think the Jango Fett build is better than the Stormtrooper version, since it gives you an alternate (albeit suboptimal) path to victory.

Some card explanations:

Fight Dirty, #Reversal, Speeder Bike Scout, Jango Fett, Black Market: This is a very small, but possibly useful, package of combat damage. You will almost never win the game on the back of this, but Fight Dirty is the only one that doesn't have other uses in our game plan. I think it's worth playing. Try to focus fire one character so you can take some dice out of play.

Ace in the Hole: Just an out to having 2 crime lords. It also lets you focus the die for a quick hit.

The rest of the picks are either economy, dice removal, or part of the Crime Lord package.

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