|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
2nd place in 23 people tournament, and top cut in 27 people tournament
(Note: I don't use Command Center because this deck is too slow to benefit, and you'll end up getting it used against you, and risk milling clutch cards such as second chance, and con artist.)
Hard mulligan for spy net, con artist, and/or cunning. Double spy net in opening hand is the dream. This deck can exponentially increase your milling abilities when stacking cunning and con artist.
The general idea is simple, roll of against an opponent, and 9 times out of 10 you want to take their battlefield, and put shields on Trooper; he's going to serve as a human shield to protect Maz and Padme.
Place spy net out asap, in order to get maximum potential out of its milling ability. Maz rolls out tons of refocus, so when you double up on spy net, it gets nasty.
I tend to place con artist and cunning on Maz, so that when I roll her out, I can resolve specials without fear of my mill being removed. Padme usually gets scout and/or Maz's Goggles. With the equipment split this way, you're able to benefit from spy net with both characters, and each has a set of mill specials.
C3P0 is your end game closer. This deck lacks strong discard, so the goal is to roll C3P0, and resolve one of the many 2 sides you have available as a 2 discard.
This deck has lots of survivavility and removal options, be sure to utilize them. Save most of your removal for rounds 2 and 3, as your opponent typically won't be able to resolve much damage round 1, and most can be soaked up by your trooper.