FN combo-agro (local t. winner)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
FN combo-agro (Q2kit winner, local t. multiple winner) 13 7 4 2.0

siny25 56

4 dice FN deck. This is kinda combo deck. I run minimal removal pakage (5 cards) 7 economy cards 2 draw 16 weapons

Idea is to ramp into 3 resource with starting hand, than maximaze resourse income from Bala and Nithsister dice (2 damage also nice :) ). Then chain weapons and fix them with Nightsister ability for max damage.

Mos Eisley is typical do nothing battlefield. I prefer almost always shields (for Nightsister). I do not claim very often, sometimes you bait your opponent to claim to give you freedom for boundless ambition and combo off.

Arms Deals are very good against Uncar and Kylo (who are very popular in my meta). In other matchups I mulligan these away as start with enrage is way better. 1x Imperial War Machine is enough.

I'm still not sure about removal package as you mainly need free removal (cause 16 weapons need tons of money)

2x He doesnt like you are no brainer

doubt/manipulate - still dont know which is better

flank is very good in late game (in early game you spend all $ for weapons) so 2x flank is too much, I still thinking of cutting it for 1 more free removal or 1 more weapon. Ultimately you can always reroll opp die with nightsister ability.

This deck can easly do 10+ damage in turn 1 if goes unchecked or starts wih perfect hand (1 enrage 3 weapons and 1 boundless). You probably end up with bruised sister, but 1-st turn kill is very good (dont forget about bala ability).

Let me know what you think, winter is comming (ups sorry Gencon is comming)


Edit: -1 DH-17 Blaster Pistol +1 IQA-11 Blaster Rifle -1 Manipulate +1 Doubt -1 Logistics +1 Imperial War Machine +1 F11D -1 Arms Deal

DH-17 is simply not good in this build. When you roll 2damege for 1$, it is not good as you lose very important 1$ to start chaining 3 cost weapons. When you draw it from Boundless Ambition, it is also bad, cause you have no money to play it.

IQA-11 Blaster Rifle isnt bad, you need to set it up first, for exmple roll balla/sister and leave 1 range.

Manipulate can be replased with sister ability.

Doubte is important vs unkar, as you screw his dice, before he can resolve his ability (if he hits you for 3, probably you will lose).

Imperial War Machine turn to be very good, as people start to attack my $ sides (cause these are most precious for me) and leave dice with cost on table. Also many players don't see it comming.

also ratio 16 weapons to 14 events was not good enough for me. after Boundless Ambition i sometimes draw 4 events. So i change it to 17/13. Maybe 18/12 can be even better, but there are no more good weapons available. F11D is very mediocre.

arms deal is good vs uncar and kylo, but slows you down significantly

Im thinking/testing now backup muscle is weapons slot

1 comment

wynalazca 283

I really like the idea of this deck. Arms Deal seems like such a good include in FN decks and probably really worth getting 1-2 resources on a turn you're planning to Boundless and go to town.

I don't get the 1x Doubt and 1x Manipulate (really don't get this card in here...) with 1x Flank and 2x He Doesn't Like You as your only control cards. With that few of them, I'd probably just cut the Doubt and Manipulate for more weapons or card draw options or go to 2x Flanks and call it a day.