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|eRey - eBaze||0||0||0||1.0|
After building this deck last week, I was fortunate enough to try it out at two different Store Championships this past weekend, winning both of them.
It's hard not to compare this character combination to ePoe/eRey. People have said Poe is strictly better than Baze. Poe's special is possibly the best die side in the game, but using Poe requires tailoring your deck list around that special side. This character team lets you free up a lot of deck spots that otherwise go towards enabling Poe, allowing for more optionality in your build.
Just as importantly, choosing Baze over Poe works well in the current meta. Unkar decks cannot pull a 5-cost card from your hand if you don't run them, and Kylo's special won't have a chance for hitting you for big damage. More generally, a lot of top decks run ranged damage at the moment, which opens the door for Its a Trap based decks.
For my build, I focused surprise damage from Its a Trap and Riposte. I think a build centered around planetary uprising could also be viable, but more focus on resource generation would be necessary to support it.
Baze Malbus - Crack Shot Compared to Poe, Baze trades a much higher ceiling for a better floor. It helps me rationalize his bad special by just pretending it's a 1 with an occasional extra bonus. It's certainly more usable than Poe's disrupt side. Make sure you have at least a single resource before rolling in Baze off an action cheat- you need to be able to resolve that 3 for 1 side.
It's a Trap! is a really great card - I think it's surprising that it's often not played in decks not seeking to maximize it's benefit. Most people run 2 Deflect - why not run a little more range-hate? It's a trap is even more of a surprise when you don't have your red dice in your pool. Action cheat with one of the 8 sources in the deck to roll in Baze and play Its a trap.
Riposte won't be nearly as consistent as it is in eQui-gon/eRey. Here, it functions more like an Armed to the Teeth - something you really only want to do if it kills off a character. Caution and Dug in, along with a couple random sides in the deck, are the only way to use this card - I'm sure there's something that could be be substituted for this to suit your own preference.
Overkill can help punch in the last bit of damage you need if Baze goes down early. Works well with Awakening.
Please let me know what you think, and how you do if you try it out yourself!