2nd Place Dallas SC 33 Players

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Combo Idiot FN 0 0 0 1.0

timbunn 101

After reading about the Unkar + 9’s deck that won the European National Championship (https://swdestinydb.com/decklist/view/10449/eunkarrfntrooper-europeanchampionships1stplace-1.0), I was immediately intrigued and built an exact copy of the deck to test. The deck is a machine. It has control, damage, and discard, everything you could want out of a deck. I have been testing the deck over the past month and even though it was definitely fantastic, I found a few changes that I think make the deck a whole lot better.

The first was Gaffi Stick. I subbed in the F-11D Rifle and fell in love with it. I kept redeploy, but gained a dice with sides I wanted more. The F-11 D also helped with the end of tighter games where I was typically left with a Stormtrooper.

I also found that Friends in Low Places usually had a low impact on the games I was struggling to win. It is what is called a ‘win more’ card. I felt like a bit more control would help the deck win some of those tighter games. As I was looking through my collection, I had no idea why Flank was not in the deck. The deck starts with three characters and consistently rolls FN into the pool late in the turn. I almost always have more characters ready than my opponent.

After I have been testing a deck for a while, I like to lay my deck out. I try to pinpoint the cards that I don’t ever get excited to draw. I also usually do this before heading to big events as well. A few Tulsa locals and I were heading down to Texas for my first Star Wars: Destiny Store Championship of the season this past weekend, so I decided to lay my deck out one last time. As I was looking through my deck, one card was sticking out in particular… IQA-11 Blaster Rifle.

The card just really never impacted the game as much as the rest of my deck. The +3 can be used with Unkar’s ability and the damage can be nice, but I never got excited to draw it. As I was looking through my binder for any suitable replacements, there was one card that kept sticking out… Thermal Detonator.

After the Fast Hands errata, the meta has been shifting to three character builds. Those games can be tough for my deck to win, as there is just so much health to work through. Since I usually have extra resources available, the ability to drop in Detonator for a 2 or a ton of damage seemed to be a great fit. I decided to make the change, even though I had no time left to test the deck before the Store Championship. I guess the proof would have to be in the pudding!

I wrote a full report that I posted on my Team Covenant blog (https://teamcovenant.com/star-wars-destiny/elite-unkar-fn-fo-destiny-store-championship-report). In short though, Thermal Detonator paid big dividends at the event and if you have yet to try this deck (with or without Detonators), I strongly recommend giving it a spin!

6 comments

Moophisto 455

Any reason for your choice of Moisture Farm - Tatooine over Mos Eisley Spaceport - Tatooine, like in the Euro deck this is based on? I would think that as a three character deck your opponent usually claims sooner than you, so with Mos Eisley it is at least not an automatic resource for them.

timbunn 101

I completely forgot to mention that I changed the battlefield! There were a few reasons that I changed it.

I found that when I was playing against any Rey deck that it gave them another way to recur their ambush cards.

I also have a ton of disrupt sides on the dice in my deck. So my opponents ability to get a money usually isn't a big deal because I have so much resource control in the deck through disrupts and salvage stand.

The biggest reason for switching in my opinion was that while testing, the games that I lost were the ones that had a weak turn one. Games I had a weak turn one I would usually be able to claim the battlefield first and the extra money was critical in me making those comebacks.

Diehardlurch 1

I ran a similar deck to this this week at our store comp and achieved 2nd place also, so good work @timbunn

RxDevera 38

@timbunn Well it would appear that our limit is 2nd place with this deck. Got 2nd place at a store championship (29 players) with it. It was able to take ePalp, emo kids, phasma/guav/ FOST, and luke/rey. I lost once in swiss to a FN/eBala/guard and then I lost to that same player again in the finals. The first loss i had in control, until the dice went cold and everything was a blank for 2 rounds. The second loss was a tight race until the end when fatigue set in. I had a way of winning but conceded before i really weighed my options.

This hardest part about this deck is figuring out when to use thermal. Against palp, it was great for discarding. I almost always used the special against 3 character decks, but waited to play ituntil after FN was exhausted and when it guaranteed a kill. Thanks for posting the deck.

Krazed 7

Personally I prefer IQA-11 Blaster Rifle in this deck. For all the reasons you pointed out (resolving +3 with Unkar, 2 good 2 damage sides, etc), but also because it has both a disrupt and resource side, which can hit either Salvage Stand or Imperial Inspection. I also traded out Gaffi Stick for F-11D rifles but then found that I was rolling very few disrupts and it made it difficult to trigger Imperial Inspection.

I would often get into games where opponents would either wait until I rolled Unkar or I had some other need to roll Unkar and then they would upgrade. Being able to replace an upgrade on FN with an IQA-11 gives you that chance (albeit rather small) to trigger the Inspection and return that upgrade to their hand.

the BEAST 1128

Agreed with @TheBetterMan. IQA is good in this deck. I prefer the gaffi stick over the F-11D because the deck is mainly and it works well with vibroknife and imperial inspection.