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|FN combo-agro (local t. winner)||1||1||1||1.0|
4 dice FN deck. This is kinda combo deck. Version 2, tuned after good amount of succesful IRL tournalments. With meta full of Funkars
6 economy cards
Idea is to ramp into 3 resource with starting hand, than maximize resourse income from Bala and Nithsister dice (2 damage also nice :) ). Then chain weapons and fix them with Nightsister ability for max damage.
Mos Eisley is typical do nothing battlefield. I prefer almost always shields (for Nightsister/FN depending on vibroknife chance). I do not claim very often, sometimes you bait your opponent to claim to give you freedom for boundless ambition and combo off.
Arms Deals are very good against Uncar and Kylo (who are very popular in my meta). In other matchups I mulligan these away as start with enrage is way better. Imperial War Machine is nice as people often dont see it comming.
I'm still not sure about removal package as you mainly need free removal (cause 16 weapons need tons of money)
2x He doesnt like you are no brainer
2x doubt are ok, sometimes more lucky, sometimes :(, but they reliably screw modificators and unkars ability
2x flank is very good in late game (in early game you spend all $ for weapons) so 2x flank maybe too many, but they are so good, when timed right
Ultimately you can always reroll opp die with nightsister ability.
This deck can do easly 10+ damage in turn 1 if goes unchecked with $ and discard. You probably end up with bruised sister, but 1-st turn kill is very good (dont forget about bala ability).
Perfect hand is: Enrage + bounless ambition + random weapons.