Funkar Damage Control (Competitive)

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Derived from
Funkar Damage Control (Competitive) 0 0 0 1.0
Inspiration for
Funkar Damage Control (Competitive) 0 0 0 3.0

Destry210 732

This version of FN - Unkar - FOS is heavy on control and damage. Imperial Inspection is there to return upgrades of cost 2 or less in the hand of your opponent. I don't play Salvage Stand because I prefer more upgrade and support control. This is why there is 2 Sabotage. There is also 10 removal cards with 4 having a cost of 0. The color depending cards are limited to 2 The Best Defense.... Also, I had played enough against ePoe/eMaz and their Planetary Uprising to put 2 Sabotage in my deck. It is also good against C-3PO , Backup Muscle, Salvage Stand and all other supports you might encounter. The only upgrades this deck can't deal against are upgrades costing 3 or more.

All the weapons have been carefully chosen for their impact on the game. With the exception of Rocket Launcher, they can all give ressources or have ambush or redeploy.

The chosen battlefield might not help you or be a nuisance against you. I didn't put Fast Hands because of having only Unkar Plutt - Junk Dealer on which it can goes.

The way to succeed is to put all your shields on Unkar Plutt - Junk Dealer then put all your upgrade on FN-2199 - Loyal Trooper and do The Best Defense... on your First Order Stormtrooper.

Let me know if you have any success with this deck as I will begin playing it tomorrow. I had played other version before and I feel this version might be the best all around deck which can deal with all the deck of the meta. Use Unkar Plutt - Junk Dealer ability when you can't resolve your dices instead of rerolling if your opponent does not do big damages. You will have to play it a bit to get the feeling of it.

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