Funkar Damage Control (Competitive)

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Funkar Damage Control (Competitive) 0 0 0 3.0
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Destry210 732

This version of FN - Unkar - FOS is good on control and damage. Imperial Inspection is there to return upgrades of cost 2 or less in the hand of your opponent. I don't play Salvage Stand because I prefer more upgrade and support control. This is why there is 2 Sabotage instead. There is also 10 removal cards with 4 having a cost of 0. There is 2 Bait and Switch to surprise your opponent. The color depending cards are limited to 2 The Best Defense.... Also, I had played enough against ePoe/eMaz and their Planetary Uprising to put 2 Sabotage in my deck. It is also good against C-3PO , Backup Muscle, Salvage Stand and all other supports you might encounter.

All the weapons have been carefully chosen for their impact on the game. With the exception of Rocket Launcher, they can all give ressources or have ambush or redeploy or disrupt ressources.

The chosen battlefield might not help you or be a nuisance against you. I didn't put Fast Hands because of having only Unkar Plutt - Junk Dealer on which it can goes.

The key to succeed is to put all your shields on Unkar Plutt - Junk Dealer then put all your upgrades on FN-2199 - Loyal Trooper and do The Best Defense... on your First Order Stormtrooper.

Let me know if you have any success with this deck if you play it. I had played other version before and I feel this version might be the best FN deck for competing with all the deck of the meta. Using Unkar Plutt - Junk Dealer ability when you can't resolve your dices instead of rerolling is very situational but if you do it from the beginning, your opponent might drop big cost card for reroll. You will have to play it a bit to get the feeling of it but it is fun and you always have a chance to win.

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