Sister Nines - #18 @ NA Championships

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Lasci 87

This deck was built with the explicit intention of winning the mirror match against other Rainbow suites. It does well against Funkar, Emo Kids, and Vader, but can sometimes struggle to burst down Poe before he can rip through your characters.

Aftermath is key to winning most match-ups, particularly those against 3-character suites. Salvage Stand taps frequently with your suite of characters and weapons.

The two major question marks on this list are Lightsaber and Salvage Stand.

I started playing Rainbow Nines with the knowledge that I wanted at least three cards from blue: Enrage, Boundless, and Lightsaber. I didn't realize until recently that Lightsaber doesn't feel particularly good with Nightsister; the +2M is almost always a blank and struggles to get off the field without some luck. I realized during the tournament that the 'safety' of using Lightsaber's redeploy to transfer upgrades wasn't as practical as I thought it would be. The redeploy was rarely a factor and sometimes Lightsaber's dice were more trouble than they were worth without a Guard.

Salvage Stand works well in most match-ups save Funkar and Poe, the latter of which is potentially a huge problem for any 3-character deck. I'd argue Poe represented my most problematic opponent, especially when they're running Throne Room.

You can get a preview of how the deck fared on Artificery, linked below. I'll be posting a more in-depth overview of the deck on the website in the comings days. https://artificery.com/

6 comments

TheoGrizz 29

I just realized I didn't face a single Funkar Saturday... weird.

I agree about Lightsaber. I have one. I'm not sure if I should leave it in.

If you feel that redeploy was rarely a factor, perhaps consider switching Lightsaber out for IQA? I know, I know ... 48 hours ago I hadn't played a single game with the deck, so my credibility may be low. But I'll lead with admitting that you're right: when compared to actually good decks, Mothma/Leia is definitely a bad deck (... still my favorite, though).

As far as side to side comparison is concerned... you don't lose the unblockable damage, you don't lose the , you do lose the resource cost on the base damage side, and the modified side is and can thus pair with Bala and/or Nightsister. Unless you really, really like the over , then I think--again, based on your "Redeploy" note--you switch them out for IQA's.

Ion87 25

What would you sub in for the Lightsabers?

Lasci 87

@TheoGrizz``@Ion87I'm currently testing with IQA by taking out a Lightsaber and a Vibroknucklers. I also took out a Holdout Blaster for an F-11D but I'm really down on F11-D even after I had a conversation with the Hyperloops guys about why they like it. It never felt great to put on Nines during my testing.

I used to be down on the IQA too because I thought it was just objectively inferior to Lightsaber... which I've come to find is completely wrong when playing Nightsister. Saber's shield side at first might seem better than the Disrupt but taking away 1 of your opponent's 2 resources can have significantly more impact than gaining a shield. I'd rather, for instance, keep my opponent from using Force Strike or playing another upgrade on Nines than take one less damage from whatever they do with that resource. Rolling the +3R basically looks at your opponent and tells him to remove your base damage dice or one of his character is going to take a free Rocket Launcher side to the face. That feels good. Not having to pay for 2R instead of having to pay for 3M also occasionally feels good.

I think you can make an argument for excluding IQA against metas that are heavy with Vader and Emo Kids, though. It also might not be runnable in the Guard version.

TheoGrizz 29

@Lasci I might be a little bias; in one of my games, I could hit only with my 2-drops. I hear you, though; most of the work F-11D did for me was when I was activating, not when I was overwriting, and that's not exactly what one would want with this deck.

I'm in this league that encouraged using a lot of different builds, and for the final tournament you have to use the deck with which you won the most. So now, despite knowing better, I'm trying force this into Nines/Dooku/Raider... it's not good.

I completely agree that the Guard version runs Lightsaber over IQA. You lose 2 base ranged sides and gain 2 base melee sides (and the modified melee side).

I am guessing Deflect is the issue with Vader and Emo Kids?

Ion87 25

So Royal Guard = Lightsaber, Nightsister = IQA-11 Blaster Rifle?

I've seen lots of Nightsister decks running both. Which doesn't makes sense because I agree with lightsaber not being very valuable with running nightsister.

Lasci 87

`@TheoGrizz' In regards to F-11D Rifle I'm just really apprehensive about having a 1/3 chance of having something I can immediately resolve with Nines, a 1/3 chance of basically having a blank (2Rfor1 is rarely worth it in the early rounds), and a 1/3 chance of needing Bala or Nightsister to roll base range that can be mitigated. In my testing, playing F-11D rarely felt good.

Dooku and Raider is definitely a bit rough because you're missing out on the snowball effect of your characters and only 1 side of your 3 character dice can push modified ranged sides.

Deflect is definitely the issue, yeah. That 5 damage swing from having a +3R on IQA Deflect'd makes me cry every time.

@Ion87 That's a bit of an oversimplification but accurate. Lightsaber is runnable in Nightsister, but not as good as it could be in Guard. I don't know if I could say the same about IQA in the Guard version, though; missing the 1/3 to resolve IQA's +3R on Nightsister's dice is rough.