Angry Kids

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Batty76 636

hi all,

I am pretty much new and still learning the game, so I am not entirely sure if this is a copy from somebody elses deck. I made this a couple nights a go and its pretty damn aggresive.

Try it out and let me know your thoughts and please give suggestions on how to make it more aggresive.

2 comments

rzenni 229

Welcome aboard! I ran a deck pretty similar to this when I started. I found there were some flaws with it.

The weapons seem really good, but they are quite expensive for a deck with only 2 resource sides and multiple paysides

I'd recommend switching to Sith Holocron and damaging abilities, so you can cheat them out for free.

I'd also recommend dropping Now You Will Die and Power of the Force. Now you will die turns a non damage side to damage, but al your non damage sides are 1s and all your damage sides are 2s or higher. I'd recommend running no mercy instead... it's a great closer. Maybe also try trust your instincts to get free rerolls

Batty76 636

Hiya Rzenni,

Thank you for the comments and definately noted.

I have played this deck about 10 times now and won at least 8 of them, even won against Unkar/fn and poe/maz.

I have never had any issues with playing the 3 casting costs as each game I have played I have always had in play per game... force speed / kylo or light / vibroknife on kylo and usually any upgrades plus on DV.

I mainly use 'now you will die' for the +dice only (lightsaber pike/lure of power/light saber/kylo saber) etc

I find using 'the power of the force' extremely good and situational. As mentioned earlier with upgrades I usually am able to get 4 or 5 upgrades out per game. Now image you roll a 1 melee or 1 damage and you that card. That alone can kill apponant or if you need a burst of shields or resources... so many options with this card.

I find having no mercy in deck is not as great as it can be because each card in this deck at the moment I find is very important.

The idea of this deck is to do damage regardless of situation.