Nu-Kylo and the Jedi Hunter

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Derived from
None. Self-made deck here.
Inspiration for
None yet.

dirgetheundying 1

Midrange deck based around Kylo Ren - Tormented One a.k.a "The end of Mono decks as we know it".

General Grievous makes an appearance here because of his wonderful dice sides, although not the star of the show - if Kylo gets focused, Grievous can still do work on his own, especially if you managed to grab an upgrade from a defeated character.

With 3 dice that each have 3 sides showing, you're almost always going to have a threatening board presence which will work well with Kylo's potential to throw down extra damage, and your 4 hand-damage cards which are 2x Crossguard Lightsaber and 2x Lightsaber Throw. (Potentially 6 hand-damage cards if you opt to run 2x High Ground)

All of that considered, this deck has the potential to sneak a kill in out of nowhere, which will help us to tool up General Grievous. This deck is definitely best suited to be played as midrange, which is why we have our abundance of dice removal to ensure we're preventing damage as much as we are trying to deal it.

Ideally by the end of a game you'll have 2-3 upgrades on Kylo, preferably Riot Batons and/or Vibroknives.


Card Substitutions (re: Personal Preference!)

Deflect - This really is a meta-call, sometimes it can be useful and sometimes it can be a dead card. Swap Rejuvenate out for this if need be, the dice mitigation is a pseudo-heal anyway.


High Ground - I really like this card, provided you won the roll off and took Rebel War Room you're more often than not going to have control of the battlefield. I've tried variations of this build where I take out Anger for this and it has paid off but occasionally the extra money you had to pay for it can make a sizable difference.


Force Speed - Toss two of these in if you're Mr. Moneybags. Take out any two events, probably still Rejuvenate or Anger as I feel they stand to potentially bring the least to the table for you.

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