Feminine Oppression-Control/Mill

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Rebel Grey 136

This is a very silly deck, like most of the decks I think up.

Revving the Engine
To start you'll want to aggressively mill for the trigger supports. You want Dark Presence on the board early. You'll then spend most of your round simply controlling dice. Once you've done what you can there, use discard cards to get the rest of their hand. You'll be taking much of the latter half of your round after the opponent has already claimed, hence to innocuous choice of Otoh Gunga - Naboo. In the first round of the game you'll want to just control and roll, and try to get your supports on the table after they've claimed. Utilize Boundless Ambition after the claim as well and hope for some supports to drop before round 2.

Strategy
You will most likely take some damage each round so the idea is to mitigate down to about 3-4 damage and try to remove about 7-8 cards on average each round between hand and deck, Con Artist will speed this up significantly once you can get 2+ on it. Use Personal Shield to stay alive, as well as Bazine Netal - Master Manipulator's sides. Her is the next best option if your Personal Shield is rolling well. Nightsister is mainly there to control big dice on your opponent's side and she can also trigger any of the supports at 1/6. Ciena Ree - Adept Pilot will proc two of the supports as well. Both of these lovelies will also interact with Loose Ends which you absolutely must play both of if you plan to win via mill.

Wincon Explained
Let's look at basic math in this one (If you've played "Grifters" [credit: Smerle] then you already know this and can skip to the end). If you can play both Loose Ends and both No Disintegrations, you've already gotten 12 of their cards. A single Con Artist doing two mills will nab another 3. That's half their deck (15). They draw five initially; that makes 20. Most likely they'll play 2 to 4 upgrades (22-24 cards), and they'll likely Discard to reoll at least once per round on average, bringing that card use up to about 24-26 cards. So your job is to try and resolve a minimum of 4 discard die in the game while staying alive with shields, controlling damage dice with events, and fixing your dice on minimal rerolls. It is a tall order as the deck runs with a lean 24 HP but it's more challenging than most to do (and it can be done).

OK! I hope you like this silly deck.


EDIT: You can drop Bazine Netal - Master Manipulator to single die and swap Ciena Ree - Adept Pilot for eJabba the Hutt - The Great and Mighty if you really wanted to, but then you'll be "forced" to use Fast Hands and Armor Plating (which is also an option in this deck if you want to swap something else out). I found that version a little more "satisfying" for Jabba's die and reroll ability but ultimately prefer playing this version because it's just more fun.

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