The Battle of Endor

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
What have we here... 0 0 0 1.0
Truce at Bakura 0 1 3 1.0
We Can't Repel Firepower of that Magnitude 9 9 4 2.0

Enderikari 176

This deck is built to make full use of one of the sleeper hits of the Empire at War, Appraise. First turn appraise, played with the two resource sides of either Admiral Ackbar - Perceptive Tactician or Lando Calrissian - Galactic Entrepreneur, means a first turn 5 Cost Support. Turns out, this deck gives you a bunch to choose from, including the undervalued Strike Team from the Two-Player set.

The deck is great at generating , so getting out some extra Y-Wings can happen even if the second Appraise doesn't show.

Once the support train starts rolling in, that's where the rest of the deck shines. You probably noticed the lack of Millennium Falcon, but, unfortunately, it doesn't play into the heroes primary source of damage, It's a Trap!. Just two supports, LR1K Sonic Cannon and Strike Team can put 10 on the table. Can't pay for it? Planned Explosion. Opponent not playing ranged? Use It's a Trap! to set all of the supports to for the U-Wing and Y-Wing and tear up.

For mitigation, of course Pinned Down, but there is also Defensive Position and Dug in. Since you need control of the battlefield... never claim. Ever... Let your opponent claim the Medical Center - Kaliida Shoals, and get the battlefield. If they pass instead of claiming, pass too, and maintain control of the battlefield. Much of the speed of this deck relies on you getting your dice out first.

Any questions? Suggestions? Tell me what you think!

22 comments

Spartanlife74 1

Hey man I really like this deck! I've also been working on an Admiral Ackbar - Perceptive Tactician Lando Calrissian - Galactic Entrepreneur deck, once with supports, and another as a damage/mill concept. Would you be into collaborating on some deck ideas so we can make this concept great?! I do feel this is pretty solid and I'm going to give it a test run. I love your perspective on the battlefield. Very clever. If you win initiative do you take your battlefield then instead of grabbing shields?

Enderikari 176

Thanks man, I appreciate it. An Ackbar/Lando Mill sounds intriguing, I'd love to hear where you are at with it. I almost always take the battlefield, if I can, since it's possible that, with this battlefield, whoever controls it first round controls it all game. I'm pretty confident in the burst to take care of the and extra healing. Tested it versus a few decks today and went 3/1.

Cards I am thinking of taking out: Fortuitous Strike and possibly a Y-Wing to add additional Planned Explosion and Dug in

Spartanlife74 1

Well it's more like a secondary mill idea. Between Lando and ackbar there's plenty of hand distruction, and with all the focus sides on them, Spy Net and Strike Briefing could make all the difference while you rip their hand apart and also deal damage. Keep them totally off balance I'm also a big fan of disrupt. So I'm toying around with using Diversion since you'll have 1 extra resource first turn, so play it first action now they only have 1. Not a great start for them. This idea is more of a pipe dream right now but it's stewing around a little upstairs. I do agree your deck has plenty of damamfe that any heals they get won't really do much, and considering your 3-1 now, sounds like that's the case!

superabsurd 354

I love this combo. I was working on an eLando/ePadme pure mill, but the consistency between Acbar and Lando's dice is too good to pass up. This is pretty great.

jdmaze 1

I've been trying to find a way to make Lando work. I still think he's over-costed, but his money making ability is extremely good. I'm curious as to why you chose Ackbar over Mon Mothma. Ackbar keeps your opponent's re-rolls a bit, but it's just one potentially. I think Mon Mothma's 2 focus sides are a bit better and being able to re-roll if you play one of your few events can make a difference IMO. I also like the shield over the discard due to the low health. I'll probably try it out and let you know if I think it fairs better.

Spartanlife74 1

@jdmaze yeah I agree to an extent. I first thought pairing Lando with mothma, but then when I saw all the synergy between ackbar and Lando dice, I started tinkering with ideAs to make it work. I feel like @Enderikari idea is solid, and I will try it like this, and maybe moving a few cards around to add Spy Net and Strike Briefing to make a little mill action happen. It may seem silly to add little things like that, but like Lucas litzinger said in KoR podcast "it doesn't take much mill to really ruin your opponents plans" it's why I think the idea of having hand destruction from the team comp, a little mill from cards and the rest the usual damage stuff could be pretty significant. It's worth a shot. I'll def be doing lots of testing soon

Enderikari 176

Thanks, @superabsurd! I really enjoy the way Empire at War opened up deck-building to new ideas.

@jdmaze The short answer is that I only own one Mon Mothma - Skilled Politician, and built the deck with Ackbar; however, it is nice having the extra Black in case I only have the +4 of Strike Team to fire. I am really interested to hear how it plays though, please keep me updated!

@Spartanlife74, I agree that Strike Briefing is powerful, especially when you pull just the right card, I recommend cutting Fortuitous Strike since its only been effective infrequently in actual play. I think that Tech Team is also expendable; as Lando makes a ton of resources.

Spartanlife74 1

@Enderikari I'll take your suggestions and try some things. How do you feel about Chance Cube ? Has it been significant in generating resources for you? And I'm curious about Deploy Squadron how often do you find it has impact?

Enderikari 176

Chance cube has had a positive effect on every game I've played. Whether being focused to a 3 or being used as the last couple of points towards Planned Explosion, it's the little 0-Cost upgrade that could. Even if you can't pay to roll it out, it just goes back to your hand, letting you put it back out after the dust settles.

Deploy Squadron is speed, it's not strictly-speaking necessary, but you will usually have 3 or more big supports by turn 3 and getting them rolled out before your opponent can resolve their own so you can It's a Trap! is ideal.

Fathoym 27

All battlefield claim abilities are "may" actions. Your opponent can claim the battlefield without resolving the claim ability, so the battlefield doesn't permanently stay in your control.

Spartanlife74 1

@Fathoym good point, I totally forgot about that!

Enderikari 176

@Fathoym Fair, I've just been reading the discussion on some other decks regarding it. Still, it's of minimal help to your opponent. I would also like Weapons Factory Alpha - Cymoon 1 or Port District - Bespin, but both of those help out your opponent in the likely event you don't claim.

Ajones47 576

Nice idea! With Fall Back in the game I thought big It's a Trap! decks might have been on the way out, but playing it with supports is inspired.

How do you feel about Flanking Maneuver? Is it another avenue for dealing big damage when you're struggling to set up It's a Trap!, or is it unnecessary overkill?

Enderikari 176

@Ajones47 Flanking Maneuver was one of the last cards I cut from the beta version of the deck. It's a really great card for the deck, I just usually have something I need to spend 2 on. The final straw really is the focus on bigger supports to run big numbers, rather than number of supports out.

Depending on how it shakes out after further play, it might eke it's way back in, as more guaranteed damage is better than maybe damage.

krez 623

Nice deck! I played against this last night with my Thrawnkar vehicle deck: swdestinydb.com not sure if it was you or not.

One thing I would change is adding more dice mitigation such as Electroshock or Negotiate. Have you also considered Salvo?

Enderikari 176

@krez Mitigation is a weak point in the deck and I am looking at adding more. I am leaning more towards Loth-Cat and Mouse or Threaten as I have a stigma against Electroshock. Negotiate is a fine card, but I wish it would let you choose which opponents dice to remove. Salvo works really great with big numbers this can put up, but it would be most useful with the LR1K Sonic Cannon. Unfortunately, then you are paying for the Sonic and the Salvo, which can get prohibitively expensive.

It wasn't me last night on TTS, as I was playing at my local gaming shop, but I might be hopping on soon to test drive some of the suggestions here. All the best with your Thrawnkar deck!

Spartanlife74 1

@Enderikari hey bud how's the testing Been going?

Enderikari 176

@Spartanlife74 Deck is still doing mild success, but I have removed both Fortuitous Strike cards for Double-Cross, in order to have additional mitigation. There's still a missing ingredient, and the deck is WAY more successful with Appraise in it's opening hand, so I'll be publishing a new deck list soon.

Spartanlife74 1

ok so that being said, what if you added 2x Truce, -2 U-Wing, +1 Ghost +1 Black One ? this way, you can have appraise or truce in opening, and can first turn play out any of your supports?

Enderikari 176

@Spartanlife74 That's Brilliant! I never gave Truce a second look, but that's what the deck is missing. Especially if you pull a Strike Team on the first hand. I hate losing the more consistent damage of the U-Wing, but I think you are right. I will put the deck together tonight and bring it to my FLGS this week.

Thanks for your insight, I'm geniunely excited about this new development.

Spartanlife74 1

@Enderikari hey I hope it works out! I do agree about he U-Wing I do love that card, but I just think if your looking for that consistent first turn drop, it may be better to have more 4 cost vehicle drops so u can utilize truce or appraise turn 1. Let me know how it goes!

Msieder 1

With all the focus in this deck, consider "all-in". Also, id put a little more mitigation in here with great yellow options such as electroshock, loth cat and mouse, and negotiate