Captain Caddy, With explanations!

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Derived from
Captain Caddy, With guide(eventually) and explanations(right 0 1 3 2.0
Inspiration for
Cad and the Captain 0 0 0 1.0
Captain Bane 0 0 0 1.0
eCad eRee 3 3 0 1.0

JachPot 186

So I've played an actual event now and went 4-0 with this list there and 5-0 at home testing with my roommate against Mace/X and Asoka/X. I think Cad is very good and I've enjoyed tinkering with him. The only game that felt close last night was against Darth Vader/Royal Guard. I also played the mirror match, funkar, and newKylo/newPhasma.

I've made some interesting decisions for what I think a lot of people's first take on this deck would be. DT-29 is fantastic and is so easy to turn on. I also really like the special side in the current meta where everyone is trying all these new cards with resource cost. I'm only running 1 X-8 Night Sniper at the moment, because that's all I have, but I'm not sure I'd like to run more. I run it as a split with Phasma's blaster. Usually people go after Cad Bane first, if they don't I start loading Phasma up with some redeploys and eventually overwrite one to give Cad Phasma's Blaster. I find I often don't play Armor Plating except in very close races, but when it hits the table it's been instrumental in giving me the 1-2 life edge to ink another roll out of Phasma or Cad.

My removal suite isn't the greatest and I feel that's a trade off. One-Quarter portion could be an include in this deck, but I chose to play a lot more 0 cost cards (doubt, filp, logistics, prepare for war) to allow myself to have a lot more money to focus on upgrading and paying for damage sides. I might potentially dump electroshock for one quarter-portion, but with this deck racing I don't like to give my opponents extra resources.

Finally, our new cards!!! LL-30 was a card I saw when it spoiled and said "Yeah, that's the best card they printed" and it was something I immediately wanted to cram into a deck. I wasn't super hyped on Cad Bane until new Captain Phasma was released. Then I was all aboard the hype train. LL-30 Gives us everything we could want. It has dice fixing with its special, 2 base damage sides to help turn on DT-29 and one modifier side. The only thing I'd change is the shield to a resource, but I guess we can't have it all. X-8 Night Sniper is just another ambush weapon in this deck, it turns on Cad's "action cheat free resolve" setup which is super nice. I haven't found the action to be that relevant, because I'm usually trying to smash face then claim.

Prepare for war: What an all star! Obviously this card isn't playable a fair amount, but when it is, it is devastating. If you end up claiming moisture farm and then immediately preparing for war you start the round with enough money to pay for an upgrade, a tactical mastery, and a resource costing dice. I've done this several times to resolve 4-7 damage easily with no rebuttal. Then you often get to claim again and keep positive economy going.

YOU WILL NOT CLAIM THE BATTLEFIELD 50% OF THE TIME WITH THIS DECK.

This deck is marginally slower than Jango/X, and some of the other pew pew ranged decks we've seen. That's totally fine! Once we finally claim the battlefield I feel like we start so far ahead the next round it didn't matter that our opponent has gotten 1-2 extra resources.

Most of the other cards I didn't talk about are pretty generic. Dug In- great if we win the roll off and have in hand, great if we draw it when we're behind and we finally claimed, super win more if we claimed and we're ahead.

Bait and Switch - We surprisingly have pretty good economy, when we do, just turn it to 2-3 ranged damage and resolve.

Logistics - When we're suffering on economy and need to catch up.

Things to look at in the future, dropping FILP for Rend is a huge possibility. Right now everyone in my meta is too afraid to play imperial inspection, but it would be very troublesome for my build. I could also see dumping 2 DH-17's in a meta like that and replacing them with 1 Mortar Gun/1 Phasma blaster, or 2 Mortar guns.

I'll add a guide as I play more. I'm not too certain what I need to include. The deck is a basic pew pew deck. Make money, pay for guns, shoot the opponent. I didn't run into any super meta calls or things I had to play around. Try to fish for 1 ambush weapon in starting hands as well as logistics or prepare for war if you think you can win the roll off. You should "always" account for winning against most 3 dice setups and should maybe fish a little harder for the cards that only work if you control the battlefield.

9 comments

JachPot 186

Currently 8-0 in weekly tournaments, lots more wins in testing as well.

CodeBreaker (Mat Cousineau@Chance Cube) 1336

Heat Of Battle may be a perfect card for this deck... i run two in my version of this deck and it does WORK! once you have even one upgrage on Cad, you can overwrite the upgrade with another ambush weapon and play heat of battle with your ambush action to turn your 3-4 dice to damage. this card is only playable when your opponent has no dice in the pool. Its especially dangerous if you have 1 or 2 Imperial HQ out which i think is an auto include in this deck. good luck! I like your build!

JachPot 186

@MatCouz @ Chance CubeI haven't tested Imperial HQ in this deck yet because I haven't found a need for more economy or had a problem resolving my damage sides. I often roll out phasma first and if you hit a money or a money+Logistics you're set for the whole game. If you think you're going to win the battelfield roll off you keep a Prepare for War and you're even more set. I also haven't tested Heat Of Battle but I'm not sure how I'd use it in my build. I'm often instantly resolving Cad Bane - Vicious Mercenary's dice so they can't interact with me as much as possible.

Plymouthdean86 66

I run a similar deck and find Imperial HQ to almost be mvp especially out in first couple of rounds it totally negates the 3 for leaving me to spend to hearts content and turning any resource sides to damage with LL-30 Blaster Pistol special, I went 5-0 last night, killed a luke in 2 turns, great deck tho, may run it and compare it to mine

JachPot 186

@Plymouthdean86I'm not immune to changes, if your list is online I can just run it tonight and see what I think. I honestly haven't found problems resolving dice, but I an see it being a huge economy gain.

Dave Sharona 601

If you're not planning to claim, drop Prepare for War entirely and run Imperial HQ. I would probably drop Logistics and keep Prepare for war, only because I don't see ANY reason why you wouldn't be claiming much of the time.

Other than that, looks like fun

JachPot 186

Another 4-0 tonight. Ended up playing against Vader/magna guard, seventh sister/Jango, ashoka/kanaan, and thrawnkar.

Still haven't had time to try new things yet. I wouldn't ever consider ditching logistics. It's a huge money maker I still need to try out imperial hq.

megandyg 69

I will take. You. Down. muahahaha!

Joshg103 1

Ever thought about running Truce