Vader/Seventh Sister

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

jcstiggy 19

Some may disregard this deck for using just one die for Vader, but those people don't know the power of Seventh Sister with two ID9's in the pool, god forbid three. The primary goal of this deck is to keep Sister alive long enough to get at least one additional ID9 in the pool. Once this is achieved, it gives you more potential damage, but more importantly, more control. There will be points where you need to decide to reroll/focus ID9's for more damage, or use their discard & disrupt sides to choke your opponent's round. This can be very effective. Getting a few shields doesn't hurt either. Hitting a focus with two/three ID9's is killer, allowing you to focus 2-3 of your dice, and with both Vader/Sister's non-modified sides, your opponent won't be getting by without some damage taken.

It's not all about the ID9's though. If you're opponent is smart, they will go for Sister. She will go down first in the majority of games. This leaves your lonely Vader die to consistently choke your opponent's ability to reroll or play key cards by effectively having an automatic discard each round for the whole game. And once Sister is down, your opponent then realizes they have another 13 damage to eat through to take down Vader, not an easy task. Thus, most upgrades should be played on Vader, as he will be lasting most of the game. I haven't run into much trouble with playing both Makashi & Shoto Lightsaber yet since both Vader & Sister have only non-modified sides. Plus you'll most likely have an ancient lightsaber or vibroknife pop up mid-late game to swap anyway.

With support, insiduous gives you the extra resource to effectively play a weapon each round, and have another for your events. It's not super uncommon for your opponent to roll a blank character die, and you can always play use the force to essentially mitigate dice and gain back your resource next turn if your opponent doesn't reroll. Use force speed if you want to ensure you get it back.

Events are pretty standard for a Vader deck. Force strike is best used with the unsuspecting Vader die and lightsaber throw for some extra, easy damage. I like a lot of dice mitigation in my decks, as I'm a firm believer that control is key, but you could probably take some out in favor of more upgrades if you want. Also, there's definitely room in this deck for Rise Again if you can save the resources. Playing ID9's on Vader and bring Sister back mid-late game could be pretty crushing.

As for the battlefield, I had a tough time choosing the perfect one. Imperial Armory is a good choice to ensure you have the resources to play your events next turn, but requires you to hold onto an upgrade, which aren't plentiful in this deck. Welcome any suggestions.

2 comments

JohnnyOrigami 8

I just thought of this deck idea and I see you've already tried it. Any luck? Does shoto not work that well since it only pairs with ancient lightsaber or is it ok?

jcstiggy 19

I've had decent success with it, beaten a few tier 1/2 decks, but it's not terribly consistent as Sister is so dependent on drawing ID9's early, but when she does oh boy. Shoto could definitely be interchanged for something else. It's a fun deck overall and Vader usually surviving the whole game really limits your opponent's moves.