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The Battle of Endor | 24 | 16 | 22 | 1.0 |
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None yet. |
Enderikari 176
A re-tooling of my previous deck (The Battle of Endor) removing some of the upgrades that were slowing me down (Chance Cube and Maz's Goggles, and re-focusing on what was truly important, getting huge supports out each turn.
Thanks to @Spartanlife74, the addition of Truce allows for many of the supports to be played first turn, whether they be 4 and able to be added right away, or the flexible Strike Team, since the first turn would be you giving them the they need to buy it at a bargain.
Appraise is still the king of getting out supports though, with both Lando Calrissian - Galactic Entrepreneur and Admiral Ackbar - Perceptive Tactician sporting two sides, probability mechanics denote you should be getting a least one on the roll-in.
Once you get one or two big guys on the board, you should be cleared to fire off an It's a Trap! or Planned Explosion to really get some damage, and use Strategic Planning to get them back to fighting shape.
Admittedly, it's missing some mitigation, but a spare Appraise can pay for a Double-Cross at just the right moment, and you are pretty much guaranteed to meet the vehicle requirement for Pinned Down.
As always, I welcome discussion and suggestions. Thank you everyone for your help!
3 comments |
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@enderikari it's looking pretty good man. I do like the inclusion of "Fair" Trade and Strategic Planning . I think you have a good amount of mitigation. 6 cards for it equates to roughly 1 card per hand, plus you have Strategic Planning to act as pseudo removal against other support decks. How's it been working out since the changes? |
why no launch bay? It has the potential to be devastating, or at least get some damage out there. |
Appraise can only be used to play a support from hand. It does feel like a deck that's all in on getting supports out, maybe there are just a few too many supports keeping you from getting a couple more mitigation cards in the deck. Good luck with the deck though, looks like a lot of fun!