5 Die Rebel Rainbow

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

jcstiggy 19

Five dice! Rainbow! Heroes!

This deck is all about reliable ranged damage in the form of too many dice for your opponent to get rid of. Kanan's melee side doesn't cause any awkwardness with his ability. Obviously, get your redeploys out early if you manage to pull them, but don't shy away from getting both a DH-17 and an energy slingshot out either. Their die sides may not seem like much, but it can start to hurt when all your dice in the pool start adding up. Also, Ezra is decent at generating a few extra resources throughout the game to help use on X-8 sniper or another roll for slingshot if appropriate. I usually throw in Maz's goggles because it's simply a great card for one cost, but it could be swapped out for something else if you prefer. As for the remaining deck, it's all about control. 5 dice helps to get better use out of cards like negotiate and caution, as at least one of them will be a blank or something you don't want to use. If you have the resources and heat of battle in hand, wait as long as you can in the round until you know your opponent can't do anything or they claim, and unleash hell on them. As for character strategy, I usually activate Ezra first so if he hits a special, it puts pressure on your opponent to use resources that they may have rather saved instead. Putting non-redeploys on rookie will help stave off damage from your two die characters. I welcome any suggestions for a different battlefield, as I don't think this is really the best fit. Cargo hold may be a better one.

Overall, it's a pretty straightforward deck.

1 comment

Wosho 57

I am gonna give this deck to my wife, as he mostly play Villains so a question after our games on TTS league, didnt You consider force misdirection? With Kanan it looks like must have.