|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
Han Solo 296
I piloted this deck to the final table of the Australian National Championships yesterday, hosted by General Games in Melbourne. I lost the final but each game was close and the deck definitely had the gas to get a win but just didn't manage to get there.
Leading up to the event all I knew was that Kylo/FN-2199 would be everywhere and that I didn't want to play it. I did a bit of testing with Kylo/Grievous because it does well against FN, but Prized Possession in the Thrawn/Unkar match up was just too rough.
I ended up settling on Anakin/Phasma because it had more burst damage than Kylo/FN-2199 and didn't rely on upgrades which could easily be bounced by Imperial Inspection or Confiscation against Thrawn/Unkar.
When I was building the deck my focus was on keeping the cost curve super low. Not including the force powers that were included purely to be swapped in with holocrons, I can play my entire deck for a total of 16 resources. I chose not to include any big flashy upgrades because I was aiming to end games by turn 3 and you don't get enough return on your resources, I'd much rather be playing cards like Force Illusion or The Best Defense... to get ahead in an aggro damage race or a Dark Counsel or Boundless Ambition in order to make my deck and dice more consistent. This deck is all about rolling those on your character dice. I even rerolled phasma's 2 side sometimes, but usually only when my opponent had a personal shield out.
If I was going to make changes to the deck it would be to add 2x Force Speed, 2x Dug in and 2x Intimidate. I'd probably swap them for the DH-17 Blaster Pistols, the Angers and maybe the Manipulates but I'd need to do some more testing to be sure.
My memory of Swiss is a little fuzzy but I'll do my best to remember.
I was warned by a friend about this hero mill deck on the morning when I arrived and sure enough I got matched against it first round. I was surprised at how quick the mill was but my opening hand was amazing and my rolls even better. I had a Force Lightning and a Mind Probe out on the first turn. A tactical mastery second turn into a mind probe and phasma specials sealed my opponents fate. [WIN]
This was my first game on the stream and it was a brutal one. By the third turn I had two Mind Probes out and my opponent only had an AT-ST. His deck took too long to get going against my incredibly quick aggro. [WIN]
My opponent was extremely new to the game of Destiny, but apparently very accomplished at the DBZ CCG and it showed in the way he played. He needed to read a lot of my cards because he wasn't familiar with them but he was able to pilot his own deck which he had borrowed off a friend very well. It was a relatively close game but his lack of familiarity with the cards gave me an edge and I was able to close it out. [WIN]
This was another aggro damage race, luckily I managed to do 9 damage to Cad and then use tactical mastery to kill him as my first action on the second turn. The game ended with his Phasma with 2 LL-30 Blaster Pistols but mine had 2 DH-17 Blaster Pistols and a Mind Probe. [WIN]
My second game on the stream, I didn't have a great first turn. My Vader took 7 damage and only managed 5 on his Kylo. The second turn was a complete blowout, I had most of my dice mitigated and only managed a measly 2 damage while he killed my Vader. The game was completely one sided from that point. Interestingly his build is actually very similar to mine with the super low cost curve. [LOSS]
I don't remember a whole lot about this match but my opponent couldn't get a crimelord or a good buyout off and I bursted down his Unkar turn 2. This deck has an excellent match up against most Thrawnkars and this match wasn't an exception. [WIN]
My opponent was really young and had done amazingly well to have a 5-1 record at this point. It was another close damage race and to be completely honest I only think I won because he made a critical misplay at the very end. I think he fixated on the fact that I had a focus showing on dark counsel and thought he had an extra action before he had to play his force illusion and forgot I could just claim for the special. With the force illusion down he would have survived the special and had a good chance of getting lethal that turn. [WIN]
One of the closer Thrawnkar matches of the day. In the end my opponent had to make a bit of a desperate play which came close to winning him the game. He had a lot of focus dice in the pool and I had claimed. His last two cards in hand were Ace in the Hole and Crime Lord. He rolled in and missed the special and fortunately for me with the dice he had available if he focused to the special he only had enough focus to get to 4 resources max. Having dodged that bullet by the slimmest of margins I was able to keep up the damage and close out the game.
Day 2 and the dreaded mirror match. Everyone's decklists were published the night before and we knew what the pairings were so I was able to study up on what I was up against. Amazingly less than 50% of our decklist was the same. We discussed the matchup beforehand and agreed that assuming average rolls the winner could easily be decided by who got shields in the first game. Unfortunately for me I lost the roll and he got the shields. Fortunately for me I managed to pull off a huge blowout play and win the first game despite losing the roll. I used boundless ambition after he claimed to get a mind probe into play with a holocron and hit him for 5 damage, killing his Vader. The rest of the best of 3 played out as we expected, he won the second game because he had the shields and I won the third because I got the shields. [WIN]
By far the best Thrawnkar deck and player I have played against so far. I played really poorly in the first game and my rolls were abysmal. I would reroll double blanks on vader into double blanks multiple times and didn't kill Unkar until I had almost no cards left in the deck. The second game I got myself together and did a lot better, but it was still incredibly tight and some clutch rolling near the end got me a win. The third match was an incredibly tense battle. My deck performed more like I expected it to, killing Unkar relatively early and keeping up the pressure on Thrawn. I was watching his resources carefully, trying to make sure I wasn't drawing too far into my deck in case of a buyout but I got lucky and they were both in the bottom 4 cards of his deck.
What can I say, my opponent played his deck flawlessly and I lost in two games, but both of those games were incredibly close. He was able to make excellent use of his ancient lightsabers, using them to heal 3 or 4 times over the 2 games which was just enough to keep him out of lethal damage range.