Q3 Tournament Second Place Mill Deck (With Write-Up)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Destiny Deck Analysis 271

Strategic Overview

The key to this deck is survival, but not of one specific character. The goal is to keep all three characters alive as long as possible to ensure the mill continues to function at maximum capacity. To that end, the key card in this deck is Impersonate, as it allows you to distribute damage between characters as you see fit. Thus, when General Rieekan - Defensive Mastermind has 8 or 9 damage, you can distribute that damage between your other two characters, who oftentimes have a fair number of shields. Functionally, this resets the game and the opponent’s strategy gets completely derailed. By this point, your opponent’s deck should be near empty, and then it is up to C-3PO and the Chance Cube to finish off the remnants of their hand.

Mulligan

Based on my playtesting, Hidden Agenda is a key card to play in the first or second round, as it allows you to play Entrenched, Fall Back, or Impersonate for little to no cost. Typically, I play Hidden Agenda on the Jedi Instructor, as she is the least threatening character in the deck. Another card that is nice to have on the mulligan is C-3PO, who allows you to start chipping away at the opponent’s hand. Krayt Dragon Howl is another card that you want to see early game, as once the opponent’s deck is emptied, it becomes useless.

Key Cards

Chance Cube: The goal late game is to focus the chance cube to its 3 resource side, then discard 3 cards using C-3PO’s ability. If you feel the character you played the Chance Cube on is at risk of being defeated, simply roll them out and don’t pay the resource cost to return Chance Cube to your hand and play it on a character with more health.

All Quiet On The Front: This is the finisher card, not something you play as soon as you get it. You will want to count the opponent’s deck and see how many cards they have in their hand before committing to give up your primary defensive measure. If you are able to play All Quiet On The Front, then replace the shields with a card like Entrenched, by all means do that, just don’t give up shields that you need for survival.

Patience: Patience acts as an alternative to All Quiet On The Front. If you have your 5 or 6 dice in the pool on round 2, 3, or 4 you can remove them to discard cards from an opponent’s deck, then if that puts them within reach of All Quiet On The Front, you can remove shields from your characters and deal a finishing blow very early in the game, when they wouldn’t be expecting it.

Fall Back: As this deck has little to no resource control, your opponent will be able to play as many upgrades as they can, given their resource constraint. Fall Back acts as an effective way to not just mitigate, but remove normally 3-5 upgrades from play. Using this card late game makes it almost impossible for them to keep up with your shield generation, providing additional longevity to your characters.

Q3 Tournament Play

Round 1 (Win): Kylo Ren - Vader's Disciple, Captain Phasma - Ruthless Tactician, Tie Pilot: My primary concern with this deck was the use of Sith Holocron on Captain Phasma - Ruthless Tactician to pump out upgrades like Force Lightning and Mind Probe. Thankfully, I was able to discard his Sith Holocron and Vibroknife early game, and as a result, his split damage made him slow enough that the mill was able to eat up his deck and then his hand. Also worth noting, I was able to play All Quiet On The Front to discard 9 cards from the top of his deck, which does not happen often.

Round 2 (Loss): Rey - Force Prodigy, Kanan Jarrus - Rebel Jedi, and Padawan: My primary concern with this deck was the appearance of Vibroknife, which hurts my ability to protect my characters. Not surprisingly, my opponent played Vibroknife second round on Rey - Force Prodigy. This combined with the Padawan’s ability allowed him to quickly get out upgrades. After he killed General Rieekan - Defensive Mastermind, I had nearly milled out his deck, thus I played New Orders to finish it off, but he claimed that round and unfortunately discarded my one copy of Fall Back, which was my only hope of survival (since playing in this event, I added a second copy, as against most decks it is incredibly effective and necessary for survival). Overall, it was a very close and well played match.

Round 3 (Win): Hera Vehicles Deck: I felt fairly comfortable coming into this matchup, as 3-character decks are typically easier to mill, but I was worried about die mitigation, as Maz Kanata - Pirate Queen always makes that more difficult. My opponent was able to get out a U-Wing and Natural Pilot, which were dealing a lot of damage, but I was able to mill out his deck and hand quickly enough to win that game. At the end of the game I still had General Rieekan - Defensive Mastermind and Padme Amidala - Queen of Naboo at full health, as the ranged damage of the Hera Syndulla - Phoenix Leader deck is easy to block with shields. (He initially went for General Rieekan - Defensive Mastermind, but I played Impersonate to shift the damage to the Jedi Instructor).

Other Notable Match-Ups:

Sabine Wren - Explosives Expert and Ezra Bridger - Force-sensitive Thief: The ranged damage makes this deck easier to counter with shields, the only problem is the inability to mitigate damage off of Sabine Wren - Explosives Expert’s ability. The dangerous aspect is the potential for insane damage later game. For example, the game I lost to the deck, it dealt 15 unmitigatable damage in round 4. If that happens, there is nothing you can do. That being said, Fall Back is still effective, and Patience allows you to up the discard potential, while still keeping your shields. Definitely a competitive match-up, especially if the Sabine Wren - Explosives Expert player has never seen your deck.

Darth Vader - Dark Apprentice and Captain Phasma - Ruthless Tactician: Honestly, I believe this to be the best deck in the game. It is difficult to combat the raw damage potential of the deck, with a baseline of 12 damage possible first round. The first match I played, my opponent dealt 10 damage to General Rieekan - Defensive Mastermind, through shields first round. As a result, unless they nerf Captain Phasma - Ruthless Tactician, I don’t believe many decks will be able to beat this deck. I was able to effectively mill if I could mitigate damage first round, thus key cards to mulligan for are Loth-Cat and Mouse, Krayt Dragon Howl, Confidence, and Flank.

8 comments

Destiny Deck Analysis 271

If you have any questions or comments please let me know. I am interested to hear what you all think!

Spartanlife74 1

@starwarsbricksquad nice deck and excellent write up! I was a fan of General Rieekan - Defensive Mastermind when he first came out and wanted to make a deck with him but just couldn't figure anything out. This looks like a lot of fun to play. I think there's a lot of potential for a deck like this, and I'm going to build it and test it out.

Destiny Deck Analysis 271

@Spartanlife74thank you for your thoughts and let me know how play testing goes! Any advice on improvements is always appreciated.

Spartanlife74 1

@starwarsbricksquad sure thing man, I'll keep you posted. Quick question, have you tried Strike Briefing?

Destiny Deck Analysis 271

@Spartanlife74I have seriously considered adding Strike Briefing, Field Medic, and Secret Mission. I would likely drop Hidden Agenda for Secret Mission, Patience and one Fall Back for Strike Briefing, and one Entrenched for one Field Medic. I am still working on optimizing the mix of and deck cards, but these definitely could be beneficial changes.

Spartanlife74 1

@starwarsbricksquad have you considered Feint to use General Rieekan - Defensive Mastermind 2x? also is the Coordination mainly to generate shields?

Destiny Deck Analysis 271

@Spartanlife74the problem I have found with Feint is that oftentimes you don't claim the battlefield, and thus your opponent will have the opportunity to deal damage before you have the opportunity to reactivate General Rieekan - Defensive Mastermind. Thus, my preference would be to play Spy Net instead to maximize discard even after General Rieekan - Defensive Mastermind is defeated. And coordination is nice for the special side, as well as the focus, to turn Padme Amidala - Queen of Naboo's die to her special. You can also remove the C-3PO die to resolve the Coordination die as a special if you are in need of shields, but don't want to discard to re-roll.

Spartanlife74 1

@starwarsbricksquad ok so I tried the deck and it’s really cool and it can be very powerful. I did make some mods, the list is very long but I basically did rebel grey’s version that was posted a couple days ago. I feel this trio has some real potential as the mill is fast and explosive. I’m going to keep testing and whatever major changes I try that seem to work well for me, I’ll post here.