Phasma's Posse v2

Card draw simulator
Odds: 0% – 0% more
Derived from
Phasma's Posse 1 1 0 1.0
Inspiration for
None yet.

vineheart01 9

Heavy hitting multi-threat deck. Either the Death Trooper or Phasma are more than capable of dealing a ton of damage. This deck seems to have a nasty habit of rolling 6+ damage between the 3 characters. I've beaten people with just sheer damage with this deck multiple times, no action stacking or anything required. Updated it a bit with better cards now that i actually have them (imperial HQ, 2x partnerships).

Drudge Work is an early-game mechanic. The Stormtrooper isnt going to do jack diddly unless he has some upgrades. Unless you get an early double Wingman i wouldnt even bother activating him and just Drudgework him for guaranteed resources. I'd say after turn 4 if you dont have drudgework down dont even bother putting it on the table and just use it for rerolls. AT-DP hits hard and messes with cheap supports. Love this support. Partnership keeps your actions down on some turns with them. Imperial HQ is primarily for the ATDP 3 range damage die, but its also great for the Rocket Launcher if it gets played.

This deck has a fair bit of 3+ costing upgrades, more than im usually comfortable using. But it actually generates quite a bit of resources, to the point where i would totally cut an upgrade or two and put in an LR1K Sonic Cannon if i had any.

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