General Mills

Card draw simulator
Odds: 0% – 0% more
Derived from
General Mills 3 1 0 2.0
Inspiration for
None yet.

Rebel Grey 136

Rebel Grey here making yet another mill deck with Empire at War cards in the hopes that one of these actually works. I've given this deck a fairly thorough testing at this point and I've been swapping out around 2-4 cards each time. This is just the next iteration on things and it seems to be working very well. I may have hit the ceiling with this thing already. The only bad match-up I've found thus far is Sabine since we're actually helping her by putting guns in the discard pile...

Synopsis
The idea behind the deck is to eliminate an opponent's deck through cards like All Quiet On The Front, Padme Amidala - Queen of Naboo's , and General Rieekan - Defensive Mastermind's ability. We'll try to maintain throughout the game and utilize Jedi Instructor as a sort of all-purpose die (also she fit the points scheme so, yeah). Padme Amidala - Queen of Naboo's can be used to turn General Rieekan - Defensive Mastermind sides to as needed. Don't neglect her side as needed too, but mostly use her .

Early Game
Let's grab and try to get m Chance Cube and C-3PO in our opening hand. Any shield-generating cards help too. We'll want to keep at least one resource available for die mitigation and we'll also want to remember to utilize our Loth-Cat and Mouse with Jedi Instructor’s die preferably. Roll her out, build up your board with shields and wait for the right time to snag a big die. An early Scout has be critical to picking off higher-cost cards late in turns. They only die your opponent will likely think is worth removing will belong to Padme Amidala - Queen of Naboo anyway so prioritizing removal cards with Scout isn't particularly necessary.

Mid-Game
Once we've got our s up, we want to plop C-3PO down and abuse him with Rieekan's die to 2 every time, or blow Chance Cube for up to 3 (ideal late-game). Utilize General Rieekan - Defensive Mastermind's focus as needed, but his main purpose it to keep up on everyone to use his activated ability. Use removal wisely and you can stay ahead of the damage with the 30 HP and shields here. Use your Hyperspace Jump to get out of sticky situations.

Late Game
For closing out, once we've got all our stuff on the board and we're well-protected, we'll want to continue to kill the hand with C-3PO and mill only what you need with All Quiet On The Front at the right time to 0-out their deck or math it out so you let them draw to 5 but leave 2 in deck for Rieekan's first activation (assuming all characters are left alive. This hits hard and fast late in the game and getting rid of key cards throughout the match-up will be a real treat and is the true control to any mill deck.

OK let's see how it goes!

Other Considerations
Krayt Dragon Howl is a pretty good card in this deck. 0-cost to keep the curve way down. Early game it's mill, late game the choice becomes harder for your opponent.

Confidence is another interesting pick, but in a meta where die have 50% damage sides I'm not sure it's as good a pick as Electroshock despite it being spot yellow (and Padme being the #1 target). I like that it is 0-cost but hey, we only get 30 deck slots.

Maz's Goggles could also have a spot here, but I felt resource generation in the deck was fine, I didn't need focus much, and the General brings that already, and it only has 1 whereas Scout has two, so it one that deck spot.

Protective Mentor has been in here, as suggested by @tybrid but I've since removed it in favor of just running two Block. My local meta is melee heavy so this was an easy swap. Curve went up a bit, but we can prep late-game for the use of Block so it's not a problem.

Spy Net was part of my early testing builds. I get asked about it fairly often and the answer is that it is not needed. It costs 1 and I can think of better things I'd rather than 1 resource on in this deck and it mills "too fast". What I mean is it's not necessary to the wincon enough to be an include anymore. Padme Amidala - Queen of Naboo and General Rieekan - Defensive Mastermind getting two activations mills 8 cards and at best Spynet could proc twice in that time for 2. Mathematically I don't like what it offers so I dropped it.

I still run Air Superiority because it has gotten me out of too many pinches to count at this point. I dropped it down to 1 copy for now as I found myself discarding the second copy to reroll.

I also want to find a spot for Strike Briefing to be able to eliminate cards like Crime Lord and Vibroknife and the like before they even get drawn. Still figuring that one out. Might drop Spirit of Rebellion but I find that card most useful when I anticipate my opponent taking my battlefield just to deny me opening shields. That and Hunker Down let me ramp them quickly so i can get Rieekan's engine going. It's slower and feels bad, but it's almost necessary to have additional shield events for that contingency.

3 comments

Spartanlife74 1

Hey I built this to test tonight and played several matches vs FN-2199 - Loyal Trooper Kylo Ren - Tormented One and did well, went 3-1. Only changes I made were -2 Spirit of Rebellion for +2 Strike Briefing and -1 Air Superiority for +1 Resistance HQ. The HQ worked better than I thought it would to maintain shields for General Rieekan - Defensive Mastermind ability and All Quiet On The Front. I also toyed eith -2 Electroshock and tried +2 Pickpocket and one game tried +2 Don't Get Cocky. Not sure yet which I liked better but I honestly didn’t miss the electroshock much

Rebel Grey 136

I am always swapping 2-4 cards around. Hard to make it tops against every match-up but I’ve definitely been tried the changes you’ve put forth here. I’ve actually considered dropping the shocks for Dodges. I find players try to maximize their rerolls by rolling everything out at once leaving themselves open for board wipes with Block for example.

I’ve had a hard time swapping the Air Superiority and Spirit of Rebellion slots for anything else as sometimes opponents take my BF to deny me opening shields. The rematch usually goes that way so I find them invaluable choices.

In the end there’s a lot of ways to do this. I think there are probably 5-6 flex slots overall. Glad you did well with the concept. It is a very strong mill after all.

Spartanlife74 1

@Rebel Grey yes I agree that’s what I found my opponent doing, rerolling for better results Only to get wiped by a block. I Agree with what your saying about Spirit of Rebellion and players denying you shields first turn. Can be annoying, but I feel this deck can pull it together rather quickly. Also it felt pretty good pulling a Vibroknife with Strike Briefing, and it also gives you the 2 more mill you might get with SOR. It’s a good deck, with interesting options. I like that the strategy isn’t linear and you need to adapt to the environment a lot to overcome your opponent. I’ll be testing this a lot and look forward to any new clever ideas you come up with!