L22R Top 8 Belgian Nationals

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Lando attack wing 0 0 0 1.0

Schlizzer 80

This deck brought me trough 7 rounds swiss with only one loss. Igot me in the Top 8 Cut.

I wanted to make Hero Decks work in a competetiv enviroment for quite a time and that deck worked really well for me before the new faq comes into action. Lando Calrissian - Galactic Entrepreneur is a ressource production machine; with the reroll from the Rookie Pilot you hit really often what you need on your vehicles and the go really well with the LR1K Sonic Cannon; not for the reroll obviously since they aren't vehicles but for not paying the costs to resolve those dice. It's a Trap! was also very well but it's going to be replaced with Rally Aid since with the new faq I think it's better for the deck. T-47 Airspeeder is probably the best vehicle for only 2 cost. with 2 2 ranged damage which are great for the +2 of the rookies and the special is just insane. Two more cards or exhaust a support. Love that card. Smuggling Freighter is often either not resolved or you hope for the 1 ressource. The 2 disrupt is only good for Planned Explosion. I'm thinking about switching 1 Ghost for a second U-Wing, or perhabs a Millennium Falcon.

4 comments

Drew 1

This deck looks interesting. Any deck tech or match up tips. I played it but probably poorly. Seems like you hardly claim and are always having long turns. Any pointers?

Schlizzer 80

@Drewyou're right, the turns with this deck are getting longer with each round, so claiming the battlefield isn't going to happen most of the times. The starthand you're looking for is probably 1 or 2 removals a tech team, an some cheap vehicles, I prefer the T-47 Airspeeder over the Y-Wing because of the 2x2 ranged sides; Smuggling Freighter are good for the Planned Explosion but resolving 1ressource brings at least back it's initial costs. With a max of 10 for the starting roll there are good chances to get your Battlefield. Even if you're not going to claim afterwards this is really good. Most of your opponents can do anything with the Weapons Factory Alpha - Cymoon 1 and it gives you 1 additional ressource for one of the many vehicles you have. Starting with a techteam, playing c3po for free and still having enough ressources to play a T-47 Airspeeder and one left to remove a nasty special or a 3 dmg side... Granted, you're going to suffer almost much damage but 11 Health on Lando is normaly enough to survie turn 1 and most like turn 2 long enough to activate him and make something out of his dice... C-3PO is really good, just roll him in and Lando has a 3/1 Dmg side, or removing him to deal 4 Damage with an Y-Wing blank... Tech Team and Quadjumper can reduce the LR1K Sonic Cannon costs a lot, you can't reroll it with the rookie but who want's an exausted rookie if there are 5 or 6 damage on the Cannon Die?

It's not the the easiest Deck to play, but it deals good damage, can survive long enough to bring lots of Damage Dealers on the Board, and does have good removal. Most Important: It is really fun to play...

Drew 1

@Schlizzer thanks for the reply. I made some of the changes mentioned -Ghost + Uwing. I did however make one more change which was - 2 Electroshock +Partnership for speed. I'm unsure about Rally Aid yet, it's still better than current version of It's a Trap but I might switch it to be Deploy Squadron. Going for more speed than removal. I'm not sure though, and curious to what changes you made so far to the deck. Also I haven't got planned explosion to go off very often, but it is a lot of fun to play. Just working on trying to adjust it for the meta.

kadvas 13

Why not use Deploy Squadron to get out all your supports all at once?