Rebeltrooper's - Phasma the Dark Lord - Updated

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Darth Phasma 0 0 0 1.0
Phasma / Trooper / NS 0 0 0 1.0

Rebeltrooper 964

This is a very interesting build that takes a little time to get familiar with. A lot of people look at the list and think its too holocron dependent, I however after playing it for a few months disagree. The deck with or without the holocron deals tons of damage very consistently. This deck takes the same approach that other Phasma decks did. Soak up damage while making Phasma huge, then deliver the killing blows with a stacked Phasma. Holocron always starts on Phasma, guardian whatever damage you can, get a 1 cost down first turn and do as much damage as possible.

Never throw back: holocron dark counsel dh17 the price of failure

The ideal start has holocron with a lightening or push, a 1 cost upgrade (both are awesome, counsel makes for consistent and max damage turns with the focus) and a price of failure. This deck really triggers on cheating the resource cost of a blue ability, then 2nd turn playing the price of failure on one of your squishies (preferably the trooper so u can possibly do it again with the NS) and rolling out phasma x2 possibly x3 in a round. I don't like to keep boundless on my opening hand unless I have a holocron and dont want to risk not getting a blue ability on the pitch.

It is not uncommon for Phasma to get 1 blue ability do 6 to 8 damage, then the price of failure a trooper, reapply the holocron and get a 2nd blue ability on the table and do 6 to 8 or more. This build is designed to pump out MAX damage as fast as possible. I usually dont take my BF, but if you are afraid of rend you could take graveyard. Play this deck slow, take your time. your goal should be to make your opponent use their hand first or claim before using the price of failure. Try and save PoF for after they have claimed to u get a phasma with 1-2 upgrades to do 6-8 possible damage without mitigation. Reroll frivolously, use the NS wildly. If your playing this deck, your playing it to deal max damage as often as possible and win quickly. I have been able to deal 17 damage in a round multiple times, those were great draws good rolls, but its not outside the norm.

Mill can be a weakness, keep the NS alive for PoF, I like dark presence since both phasma dice, ns dice, and x2 force push and x1 mind probe have discard sides, but i can see the argument for taking it out.

cheers

8 comments

Dave Sharona 601

Man that looks like so much fun. Ol' Chrome Dome is still my favorite

SillyJedi 477

Ive been playing around with "Darth Phasma" As i call it. Its a lot of fun having blue idk if its better than the yellow but its still fun and force powers on a phasma is tight! lol

Dave Sharona 601

The only thing stopping me from running this list is my lack of Force Lightning. I think it can still work without, but that's the clutch card here for sure

Machobeard 1

Noticed you were playing Probe when I ran up against this on TTS. Did you switch out Rend to make space, given the Imperial Inspection nerf?

Rebeltrooper 964

@Machobeard yes I went with probe, seems overall more effective against sabine, since I can pull out some of her more powerful stuff like never tell me the odds, or truce that allow her to do tricky stuff quickly.

vitalis09 331

@Rebeltrooper Question about replacements, since i didnt bought starters yet: Captain Phasma's Blaster - i replaced it with Lure of Power or Holdout Blaster, and Dark Counsel with Promotions what you think about those?

Dave Sharona 601

Promotion or Imperial Discipline is a good swap for Dark Counsel for sure. Holdout Blaster is always a good play

Machobeard 1

When this deck comes together, it's a lot of fun. But if Holocron/PoF don't show up when you need it to, it's a long night unless you roll bananas good.