The Shenanisquad

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
The Shenanisquad 0 1 2 2.0

Jace 1

The deck mechanics work as such. Put an ambush upgrade on Rey, roll out Ezra, roll out Maz. Use Maz ability to resolve the Ezra special with Maz focus if needed, or just both Ezra Special if you god roll, and leave them with 0-1 resources for their turn.

This play is your early game and is meant to both stunt their growth and accelerate yours. With these extra resources you should be able to begin putting upgrades on your other characters or ramping up bigger upgrades on Rey. Your speed should allow you to claim more often than your opponent so overriding a 2 cost ambush on Rey for something better if possible is a good idea as long as you still get to claim and put that weapon back on top to recycle the process.

This means that your early game is less about damage and more about resources to make this work.

Once you transition to the midgame you should have a large advantage over your opponent in that you have several upgrades and probably more damage dealt.

Lots of fun and very consistent.

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