5 dice and hard to kill

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
5 dice and hard to kill 1 0 2 2.0

Melekim 78

Five dice decks seem like the most powerful in the local meta but I wanted to take a different approach to it. With the nerf of the Vibroknife I felt like it was time to bring back my favorite character in Count Dooku - Devious Strategist. Even though this deck has 20 effective hit points it plays like it has a LOT more. A bunch of shield generation, combined with Dooku's ability, and two copies of allow this deck to easily play more like a 26-28 hit point deck. The sheer number of focus faces available helps to even out the damage output and this deck can really get rolling in the second round.

First upgrade typically goes onto Dooku, ideally a Makashi Training but Force Training is not to be overlooked and can quickly let you get more focus on the table or build or resources to a late game Rise Again. This causes a split decision on which character to kill since they are now both sporting three good dice.

Use the Lightsaber Pull to fish for either the Ancient Lightsaber for some healing and extra damage or the plain old Lightsaber to conserve some of that precious resources when one is about ready to die.

2 comments

Fabi 3

Hi. I really like this deck.

Melekim 78

@Fabi Thanks I released an updated version here : swdestinydb.com

Double Shoto Lightsaber on Dooku means he's almost unkillable without unblockable damage. I wasn't see much use with the Rise Again so it's out for a second Close Quarters Assault. Finally swapping out the battle field to Secluded Beach - Scarif for something cannot hurt you at all. No ranged sides.