|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
|Go for Papa Palpatine||0||0||1||1.0|
Palpatine - Galactic Emperor was the first Destiny deck I built when I began playing.
With the addition of the 2-Player starter & Empire at War, there are been some new cards that really improve the deck. I really like Dark Counsel rather than Force Push. The focus and card draw can't be understated. The 2x 2-damage sides of Force Push will be missed, but I feel Palpatine - Galactic Emperor is better served as a control deck rather than an aggro deck so it's ok to slow down. We'll still be able to push our damage through and hopefully Dark Counsel's focus sides can prevent us from discarding to reroll much.
Control options like Force Throw (EDIT: Force Throw has subsequently been replaced by Mind Probe), Deflect, Doubt, Feel Your Anger & Isolation, combined with Rise Again, Indomitable & Force Illusion should allow us to get into the mid-to-late game where we hopefully finish up with a couple of Force Lightning.
Endurance was made for us. Palpatine's dice are very important and this allows us to get one back in the pool.
I've decided to go with a pair of Enrage instead of Rejuvenate. Healing a damage can often go a long way, but with so many cards with a cost, a 3-cost It Will All Be Mine & wanting the ability to play a Rise Again on Turn 2 or 3, I think I like it enough to include it. I had considered slotting in Intimidate instead with the resurgence of shield strategies. I went with the resource generator instead.
What are your thoughts about Palpatine - Galactic Emperor? What would you do to improve my build, and do you think he can make a comeback?
- I have decided to make the following changes: