JUNKAR [Empire at War]

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

its tiny rick 14

Intro

Was originally super pumped about Thrawnkar but never got a chance to play it in a real even before Unkar Plutt - Junk Dealer was nerfed. After playing with Jabba the Hutt - The Great and Mighty for a while now however, I think he is even more powerful than Thrawn with Unkar. Losing The Best Defense... hurts a little, but other than that I think this is a stronger, more consistent deck.

Upgrades:

Win Conditions:

Blackmail- Blackmail with Fast Hands or a Broke Opponent can be back breaking. Your opponent will usually only get to use one card per turn, maybe two before their whole hand is gone.

Crime Lord - Crime Lord is great because even if you never plan on using that special, it really messes with your opponents targeting. It's die are honestly pretty good without the special anyway in this deck, and having unkar eat that 3 disrupt is always great.

Utility:

Cable Launcher - The yellow force throw, just having this die in the pool feels great if it's showing a special, also has that clutch 1 discard.

Fast Hands- Great with blackmail, or when you nat roll that 2 discard on Jabba.

Chance Cube- With the amount of focus in this deck, its just a steady 2 dollars per turn, or an extra unkar activation.

Personal Shield - Shields.

Support:

Hound's Tooth is one of my favorite ships in the game. It does everything this deck wants to do. Makes money or Makes shields.

Salvage Stand is great to help make blackmail harder to pay for, kind of a nonbo with one quarter portion, but still kind of hard to cut.

Events

Buy Out - The main win condition of the deck. Buying out for 10 is usually game over, but if you have the option for a small buyout of 5 it is still worth it. Cheat acts as our third copy when we need it late game.

The rest is all removal:

Electroshock

He Doesn't Like You

One-Quarter Portion

Dodge as a one of to deal with the current meta. Can be a huge blowout at the right moment.

Confiscation and Rend as permanent forms of removal.

Closing

This deck is super fun and in the right hands can do some serious damage. You have to play tight against aggro but it is winnable if you draw enough control. Have fun!

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