|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
|Spectre 51 - Starfighters Italia||0||0||0||1.0|
[17/01/2018 update: Added video Link in the description]
I've been working on this deck for 3 months (i've been helped by a friend from Texas during testing, building and tuning) and i've been really pleased with the result.
[Deck Explanation at the end of the description]
This has been a small Regional Tournament, with 17 players. I've started the pairing with a Bye from the Local Store Championship, so i've had time to check for other player's deck. There were: -4x eQuiGon eKanan (4th and 2nd Place) -4x R2P2 (3rd Place) -2x eSabine Kanan (i've been really surprised to find a mirror match) -1x eJabba eUnkar -1x FOTrooper, FOTrooper, Guavian Enforcer, Ciena Ree -1x Rieekan, Padme, Jedi Istructor -1x Death Trooper, Death Trooper, Guavian Enforcer -1x eAshoka eKanan -1x eGrand Inquisitor, e7th Sister -1x ePalpatine
During the 2nd match i've meet R2P2, that went down with a planned NTMTO combo for 14 damages. 3rd pairing has been vs a 4 character deck (2x FOTrooper, Guavian, Ciena Ree) focusing my fire on Ciena, then on the Guavian and taking down the 2 Troopers in a round. 4th game has been my only loss during swiss pairing, going vs a Rieekan mill deck: I've been winning during the whole game but during the last 2 rounds i've not been able to deal more than 2 damages to Padme (she had 4 or 6 hp left) and i runned out of cards and rerolls (obtaining only 2 damages after 2 rerolls of 2x Dl44, 1x X-8, 2x Sabine dice, 1x Kanan dice +2 Force speed). 5th game has been a mirror match (the player is a friend that asked me not to reveal his lineup. Let's say that our version have a different aproach to reach the same goal) that i won at damage count.
The semi-final pairing had me vs my 1st opponent, running R2P2; a video will be uploaded soon. I've won the 1st game with the usual NTMTO combo, same for 3rd game. Lost the 2nd game as i've not been able to obtain enough resources.
Final game has been vs eQuiGon eKanan. I've used Second Chances and Ipersonate to keep myself alive enought to deal OTK damages with Sabine and guns + NTMTO. To be honest, the 1st match has been conceded after a kill with a natural 8 damage Sabine vs a fully loaded up QuiGon.
[Deck Explanation] The decks has as main strategy to load up Sabine with lot of Ambush guns (DL-44, X-8, Holdout) and Jetpack (for the +3r Side AND for the special, allowing for a meelee removal) to deal fast not-removable damages (Activate Sabine, Play Gun from discard, Roll and resolve with ambush). Claiming early allows for a quick activation/kill during the next round. After the 1st kill, it's time to shield up Sabine with Second Chance, Force Illusions OR to move damages with Impersonate (WARNING: Don't kill Kanan moving damage, always leave him enough damage to force your opponent to decide between killing Kanan or going after Sabine again). Kanan is a good companion for Sabine allowing for a quick resource, a focus into 3r damage, 2 free damages or 3 shields with Caution. Force Speeds are an extra ambush for Sabine, making her activation an "ambushed" one; 4 actions in a row are gross and really strong!! Running Interference is a MAIN card, as it allows you to take time to Jump (activate Sabine overwriting an ambush weapon, forcing your opponent not to activate, and resolve to then use Hyperspace Jump, getting an advantage over your opponent with a free turn) or to enable the NTMTO combo (activate Sabine with an ambush weapon, Play NTMTO to prepare you dice and force your opponent not to play cards (removals)).
- Ambush Weapon (1 is good, 2 is better, 3 is great, 4 may be too much)
- Force Speed
- Removals (Loth, High Ground of Caution as a free 3damage removal) OR a Resource Generator (Smuggling + Weapon > Truce > Stolen Cache(gold vs R2P2)) Extra: If u win the roll, take your opponent field for shields; you will be claiming a LOT.
Standard 1st Turn: -Activate Kanan (or play Force Speed, THEN Activate) -Take Resource OR deal 2 dmgs then reroll 0 dice discarding a gun. IF u have disrupt, gun or null: really reroll. -Activate Sabine, Play Gun from discard obtaining ambush and roll. -Resolve Damage -Remove damages > Take Resources > Take Shields -IF the field can be claimed by your opponent: Taunt to force them to lose damage getting in hurry and claiming OR claim.
Next Turns: -If a One Shot Kill is possible, Activate Sabine. If not, repeat the 1st turn.
WHEN TO PLAY SECOND CHANCE? As soon as it becomes REALLY necessary; Sabine needs as many guns as possible, don't overwrite them if not necessary. WHEN TO PLAY FORCE ILLUSION? When needed, possibly end game when both Second Chance have been used; if u have no guns in discard, u can try overwriting one to gain an ambush activation later. Milling with Force Illusion is really dangerous, as a NTMTO or a Second Chance can be lost. WHEN TO PLAY NEVER TELL ME THE ODDS? When it can kill a character with 0% failure chances.
[CARD CHOICES] 2X Cards: DL-44 - Best 3 cost gun in the game. Removal, Ambush, 3dmg side X-8, Holdout Blasters - Ambush guns. (X-8>Holdout) Force Illusion, Second Chance - Allow for more chances to win the game Force Speed, Running Interference - Combo engines High Ground - Counter to Kylo2, it's the blue version of Electroshock Hyperspace Jump - Free Activation for Sabine, Saves life when a GodRoll is ready to deal damage, Changes the Battlefield with your one Loth Cat and Mouse - Free Removal for unuseful dice Never Tell Me The Odds (NTMTO) - Combo damage, game ender, OTK generator Truce - Free resources usable as soon as u need them (DL-44, Hyperpace Jump, NTMTO, High Ground, resolve 3/1 damages)
1X Cards: Jetpack - good dice for Sabine, Removal for melee decks. It is useful to overwrite an ambush gun if 0 are in the discard pile Stolen Cache - it takes the slot of 2nd Smuggling; it is a tech vs P2R2 Smuggling - Read above Caution - Kanan die is gold, wasting it is a bad thing. A 1st turn caution can make a big difference. Playing a 2nd can have 0 value if kanan (or Sabine) dies. Impersonate - Read above. It is a 3rd (5th if we considerate the 2x Force Illusion, 7th if we considerate the 2x Jumps) Second Chance
Magus Caserta (the store where the Regional Tournament has been played) uploaded the final match video: https://www.facebook.com/magusonline/videos/729923567206367/
Need any more info? Any question? Feel free to ask!