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|Rebeltrooper's - 7th Agro||8||7||8||1.0|
Alright folks, alot of people have been asking for the list that helped me take down the Galactic Qualifier this past weekend at PAX South, and here it is.
This deck was a collaborative effort that started out with a vision from Rebeltrooper. I originally saw the deck when he played it against me on TTS a couple of months ago and immediately started playing with it and tweaking the deck and character pairings. It has gone through many iterations from Royal Guard and Stormtrooper until it finally landed on the current character pairing. HonestlySarcastc of The Hyperloops was instrumental in helping to take the deck over the top as well, mainly with the addition of Guavian Enforcer and one other card I'll get to later. I was actually pretty hesitant to run it over the weekend but my teammate, who goes by Kawl on Discord, convinced me to have faith in the deck and I'm certainly glad I stuck with it.
The core of the deck has remained much the same. Reset 7th Sister, get more seeker droids, and kill your opponents characters in one big turn, hence how it got dubbed OTK (One Turn Kill).
I'm not going to sugar coat this, I didn't play against R2P2 and Qui-Gon/Kanan every game but between me and my playtest partner Kawl, I think we won at least 60-70% of our games against strong meta decks. Take that as you will.
So first things first, lets look at our characters. Guavian Enforcer brings a few things to the table. Two base damage sides, two resource sides, and in a shield heavy meta his ability is always relevant. If we get stuck with our battlefield (I usually opt for shields to bring 7th up to 12 HP), we have a 9 HP guardian character. Ciena Ree as you can see is here for a couple reasons, the main one being leadership as she is the only 8 cost unique red villian character. In addition, her double resource sides help us link up with that Guavian modified resource side. Finally, 7th Sister. The only 3 dice character in the entire game with the exception of Krennic, but with no stipulations.
Alright, so how do we play the deck. Number one priority is to keep 7th Sister alive at all costs. She is incredibly tanky when you factor in shields from seeker droids, two ancients lightsabers coupled with lightsaber pull (Kawl's big inclusion after testing last week, who I now know got it from HonestlySarcastc of The Hyperloops) to get them back, and Rise Again. You just need to keep her alive long enough to pull off one incredible turn with Leadership and/or Price of Failure.
In order to maximize use of 7th's ability, leave the extra droid die in the pool. When you get a reset, you roll in another droid and increase the value of that first droid. Ideally, you are looking for melee sides and focus sides, but using droids for well timed discard/disrupt can be advantageous, and don't underestimate that shield side as well.
In my opening hand I like to see a droid or ancient, lightsaber pull is acceptable as well if you get neither. Some 0 cost removal is a bonus, and aftermath pays huge dividends when you factor in Price of Failure. Don't be too greedy with your reset cards unless you have a focus droid still in the pool and know your opponent is out of mitigation as you will be rerolling alot.
One thing to keep in mind are that droid dice values are the some for Friends in High Places. With two droids not on blanks it's a value of 4, more than halfway to getting something for free. Many games I was able to Rise Again off a Friends in High, sometimes as early as turn 1.
I can see this deck continuing to be relevant in the Legacies meta with things like Maul's Saber, and Hidden Motive added in. And with the shift towards indirect damage it makes your 9 HP secondary characters even better targets for Price of Failure.
Thanks for checking out the deck, it's probably the most fun deck I've played since the game released and I hope you enjoy it as much as I do.