Second Bananas

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Shayde 38

OK, this deck at first blush is Grievy swinging all day and hoping that Bib gets his special. Lots of removal, yadda yadda.

But then I dropped a couple separatist landing craft in it, and shit got real crazy real fast. I've had two droids out with Grievy still kicking and Bib adding insult to injury.

I'm not saying it's meta. I'm not saying it makes any sense, but it damn near plays any deck it encounters well. Very versatile, and I have lost once, maybe twice with it.

Best of all, it's a hoot and a half to play.

8 comments

Shayde 38

Seriously considering tossing two cunnings in by the way... not sure if the mileage will make that a good idea.

adran06 254

... how would this NOT be worth using two Cunning in? Cunning is awesome! I'd take Cunning over Tactical Mastery any day. Not only can it give you an extra die to use for Separatist Landing Craft AND Bib Fortuna - Majordomo, it's also able to steal your opponent's cards! Yoda with Force Speed being a pain? Well, now you got Force Speed........ Yeah, that's never not awesome. Also, not enough Blackmail. I'm of the opinion that if I'm playing Villain Yellow, I need 2 Blackmail at least.

Shayde 38

This doesn't reflect recent changes. A LOT of changes actually. Should revise it. Took out Mastery and Quick Draw and a few other cards and yes, added Cunning.

Blackmail used to be in this deck, but then it really didn't fit because this isn't a mill deck.

adran06 254

Blackmail can be used just as a threat. Most people will just give you resources just to avoid it, so most of the time it's a resource generator that takes no actions XD

If you upload an updated version, let me know please. I'd love to see all the changes.

Shayde 38

Eh.. had it in and it didn't do anything in this deck really. This deck doesn't want to mill you, or disrupt you, and shields are Meh....

All in all I have decided to go another direction. It just has zero consistency. If Greivy sucks it up and Bib throws no specials early, it just shits the bed. You lose Greivy and Bib's special is at best another battle droid die, which blows.

MAYBE if I toss some more redeploy in. There's something here, I just don't know where to go. Probably drop the whole Landing Craft idea, but that's what made it bananas.

adran06 254

The general consensus I've gotten is Separatist Landing Craft is total trash 99% of the time, and takes too many actions/costs too much to be of any significant value. Which is a real shame, cause it's a really cool idea.

Shayde 38

Yeah, it's a great idea in theory, until you realize that battledroids are shit.

adran06 254

If you could reliably spawn an army of them, fast enough to matter, then it might be worth it. But it either takes 4 Actions a turn PLUS claiming the Battlefield (and usually 3 resources a turn), or you get lucky for a 1-off at a cost of 4 resources. Neither situation is worth the deck space and cost.