Tarkin /Death Trooper/Stormtrooper [VillainRed] w/Guide

Card draw simulator
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Derived from
None. Self-made deck here.
Inspiration for
None yet.

VillainRed 108

"We will crush the Rebellion" -Grand Moff Tarkin

The main idea

Deal damage with the troopers and upgrade dice and also using the Tarkin special.

Some dice like Datapad and Supply Line are in this deck specially to use the ability of Tarkin - Grand Moff, removing them and causing 4 indirect damage.

Map choice

This deck is slow, so I decided to pick up Secret Facility - Scarif, which isn't very powerful if the opponent claim it.

Redistribution of damage

In this deck is important to avoid the damage in Tarkin (because his ability and because he is the only character in who you can't use Endless Ranks. Thanks to cards like Cannon Fodder, Crash Landing and Red Alert this is easily doable.

Redeploy

The weapons with redeploy are really useful. Be aware and don't activate all your character if one of your characters with redeploy weapons is going to die or you will lose the chance of rolling that upgrade dices in another character that turn.

Sometimes the opponent wont kill one of your characters if he has some weapons with redeploy or if you can use Endless Ranks on him. in that case, cards like Cannon Fodder, Crash Landing and Red Alert can help you to kill your own character.

Datapad & Supply Line

These cards are here mainly to use the Tarkin ability on them (thanks to their 3 faces of resources each one), so you want them deployed the earliest possible.

Aftermath:

It is mandatory in order to be able to use Endless Ranks. The earlier you deploy it, the better. This is a card that I always want to have in the first hand.

Leadership:

I recommend you to put all the upgrades in a trooper (personally I prefer the Deathtrooper for his very good die), in order to use, when he is fully loaded, Leadership. For only one cost, and exhausting Tarkin (who should be only 1 die) you can reactivate the trooper with all his upgrade die. It is fantastic!

Red Alert:

I can't describe with words how useful is this event. When you have a fully loaded character, this is a turning tide event. And if the opponent has already claimed, (a lot of times happens) he won't be able to mitigate any of your dice, allowing you to deal ideally until 8 damage. I have won a lot of games thanks to this event.

Endless Ranks

This is a turning tide card. If you get to use it, and revive one of your characters (specially the Death Trooper) your probabilities to win increase a lot. I have won lots of games thanks to using this card in the precise moment. The only problems are their cost (you have to keep in mind saving some resources for it in the right moment) and you have to draw it in the exact moment, although with 2 cards in the decks almost every time I need this card I get it.

2 comments

Shayde 38

Training Training Training.

VillainRed 108

@ShaydeI love training, but I consider that in this deck it would only be useful equiped in the Death Trooper. I don't consider the First Order Stormtrooper die super good (I don't like the two faces and the face that you need to pay for it) That is why I prefer in this deck Hidden Blaster instead of Training.