Yoda Poda - Special Chaining

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Scipio 1

I don't actually have these cards, but the concept of this deck is something that I think could be really powerful: it's all about chaining specials and claiming fast.

You have about a 70% chance of rolling at least one special on one of you character dice each round. As long as you roll one, you can resolve all character dice with one action (both of there specials let you manipulate your own die and gain shields/ resources). The more you roll the better, because you can either use Yoda's to gain both a sheild and resource or use Poe's to manipulate an opponent's die. Both can also be used to manipulate and resolve upgrade/support dice later in the game. You also a have a couple focus sides that will take an extra turn, but could save you on a bad roll.

First turn should be about resource accumulation using Yoda's specials and hopefully your Chance Cube. Speed shouldn't be critical on the first round since there won't be as much incentive to claim the battlefield till you have Drop Zone / Planetary Uprising played or you have damage to put on Main Plaza - Vashka.

In terms of upgrades/supports, I tried to pick the most powerful special abilities and ones that had higher probability of rolling a special (so that you can save your character special ability to do other things as much as possible). They are more expensive than most decks, but I think you should have plenty of resources with Yoda/Chance Cube. I'd put both Handcrafted Light Bow on Poe and keep Yoda free for the blue only upgrades.

2 copies of Lightsaber Pull might be overkill, but getting both Handcrafted Light Bow early is probably worth it.

Hit and Run and Partnership could pair well mid or late game to turn around a really fast, hard hitting turn (maybe once Main Plaza - Vashka has a few damage on it).

The events that require control of battlefield all seem powerful relative to their cost and you should be able to use them most turns. They could mitigate a really good roll from your opponent.

I appreciate any thoughts. Thanks for reading.

No comments