vehicle manslaughter

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

clipwicked 1

This turned out to be a lot of fun to play. Normally I don't like supports but vehicles are fun when you have Hera Syndulla - Phoenix Leader to put in them play and Rookie Pilot or Wedge Antilles - Squad Leader to fix the dice. Keeping the cost down was hard and putting vehicles in play with Hera Syndulla - Phoenix Leader stops a little draw.

Refit was a nice new addition from the new Legacy set. Tech Team , Rally Aid and Weapons Factory Alpha - Cymoon 1 all help get those vechicals in play. The best vehical so for in my games has been Y-Wing and T-47 Airspeeder.

Any input is greatly appreciated.

2 comments

Destry210 732

Where is C-3PO? He can be a game changer giving you resource or direct damage or even discard or shields when needed. Also, Resistance Bomber is so good, you need 2 of them. Not enough mitigation to help you get your critical mass of vehicle in play to get the win. Flank, Into The Garbage Chute should be auto-include. Firepower, Heat Of Battle, Reckless Reentry, Natural Pilot, Lead by Example should be removed. Sound The Alarm in a mono-red deck should be included (help against god rolls at 0-cost are rare). Not sure about Refit when you add C-3PO. I like very much Partnership, Deploy Squadron, Pinned Down, Y-Wing and T-47 Airspeeder. Maybe adding Swift Strike would be a good idea. You play it just before playing Deploy Squadron to be able to resolve your support without mitigation. 10 vehicles costing 2 or 3 is generally working great. Adding Resistance Bomber would bring your total to 10. Maybe replace Z-95 Headhunter with Fang Fighter when Rivals gets out would be a good idea.

Destry210 732

I made a mistake about Swift Strike, I wanted to write Swiftness which can give ambush to Deploy Squadron or Partnership or Strategic Planning. If you have 2 resources, playing Swiftness before Partnership gives you the possibility to activate one of your character and support and still have 2 actions. Good when you activate Rookie Pilot and T-47 Airspeeder. After activating Rookie Pilot, you can reroll your T-47 Airspeeder to get the 2-range. With the 2 actions, you can re-roll all your dices and resolve them without any mitigation. If you play just Partnership without Swiftness, you don't get to re-roll your bad dices to do more damages without mitigation.