bossk/eKallus thoughts??

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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hunter_1764 1

Just looking for some feedback. Thanks

4 comments

stranglebat 832

I would look at slimming your upgrades. 15 is a lot of 2 characters especially when you are missing some resource generation.

I would cut

-4 Upgrades: too many will gum your hand up

-2 Closing the net: gives them the choice and cost 1

-2 Crackdown: Isn't turned on when you need it the most at the start of t he game and forces some bad decisions if you do want to play it early

-2 Battle Rage: 2 for 1 damage is ok but its fairly conditional so we can do better also you have a fair amount of mods and Battle Rages Resolve a single die can interfere with that at times :)

Add +2 Doubt: 0 cost removal, you can play your upgrades and still remove dice that roll big. Try to hit die that will connect modifiers

+2 Logistics : Money maker that is on as soon as your roll a money side.

+2 Truce : Money maker that can work as surprise damage, say they leave your bossk 3 side up thinking you have no money then you can play this and resolve right after.

+1 Tactical Mastery you want the second one, the threat of it is crazy and it turns kallus' ability live by flipping and resolving.

+2 Z6 Riot Baton: Free reroll, all blak sides and redeploy, you want this.

+1 Flex, you can put in something like back up muscle if you want some more unblockable, or salvo/anarchy if you want some spread damage or Imperial HQ if you are finding money for pay sides is short.

Hope this helps :)

hunter_1764 1

Thank you!!! I appreciate going to edit deck and give it a whirl!

stranglebat 832

Let us know how it goes :)

Ramin2-D2 550

i feel Imperial HQ is more useful than Electrostaff