Top4 Seattle Regional 6-1 (8-3)

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aasenb 685

I placed top 4 in the Seattle (Bellevue) Regional on 3/17/18 with this decklist. I based this primarily off of the 1st/2nd Fargo deck found here, with some additions based on conversations with the winner of the Las Vegas regional, found here. I was 4th overall in Swiss and won my top8 match vs OTK, before falling to the eventual winner Johnson Goh, who ran BROTK.

Round 1: (W) Kylo/Talzin Opponent made some good Kylo calls, i'm not sure he ever missed with the 2 damage, so this ended up being pretty close. Boba closed it out with a perfectly timed #BaitandSwitch

Round 2: (L) Poe2/Hondo [Cody Hill, 2nd place] Cody is a teammate of mine, and I usually get beat pretty good by him. This was no exception :). He and I kept the pace and both finished 6-1. He made it to the finals and lost to Johnson and BROTK.

Round 3: (W) Boba/Seventh mirror I was able to do 6 to his Boba in the first round, which ended up being the difference in a mirror match like this. This game went quick and we were both aware of it being a flat out damage race.

Round 4: (W) Poe2/Hondo I made a judgement call to go for Hondo first, which I'd say typically is not correct, but it ended up paying off as I was able to kill him round 2, and stopped the Cunning special shenanigans as quick as I good. I had some very well timed CQA discards, and my Hidden Motive and Doubts all worked perfectly.

Round 5: (W) Hero Vehicles (eRose/eAyla/Ezra) [Jay, 18th Swiss] I was a little worried going into the matchup as I hadn't gotten any playtesting vs vehicles, but in hindsight this is a terrific matchup. My opponent had to dance around Boba specials and was unable to play any large vehicles out as a result. I killed Rose very quickly, then Ezra as is tradition.

Round 6: (W) Obi Maz [Matt Poole, Top 8] Another very fortunate matchup for me, Obi's 3 sides are amazing for Boba with fast hands. I really won this one just based on good rolls, but I think this is a very solid matchup for Boba/Sister in general.

Round 7: (W) Vader/Royal Guard [Shane, 16th Swiss] I ended up drawing a godhand first turn, I believe I started the game with #Well Connected, Maul's Saber, Friends in Low, and Bait and Switch. Vader had a strong start with Force Speed into #Alter, but I matched him with the output from Seventh and eventually it was too much.

Top 8: (2-0) BROTK

I dont remember a ton of details from this matchup, only that I rolled mostly what I needed to roll and my opponent took quite a while to take his turns and usually ended up rolling poorly. I had some good discards and was able to use Friends to good effect to clear out his Leadership at least once. Took both games fairly similarly and both had his 7th Sister dead in round 3.

Top 4: (0-2) BROTK

My top 4 matchup was versus Johnson Goh, the winner. He's a great guy, tremendous Destiny player, and fun to play against. Our first game was fairly close. I had a great blowout turn with an Abandon that cost him 7 resources, and followed it up with a 2 discard from CQA that dumped both of his Rise Again's. It just wasn't enough however, as Seventh with a seeker droid and Mauls is frequently too much to handle. The second game was not very close and I shook hands and scooped when starting down a fully loaded Seventh and her droids. Congrats to Johnson, well deserved win!


This deck was a lot of fun to play. To me, this was a perfect deck to pilot. Just roll good and win. There aren't any tricks, other than Bait and Switch and CQA, it's overall a very honest deck. You can win with some blowout rolls and dont need to rely on any shenanigans to do it.

Like other write-ups have explained in greater depth than I will, the strategy is to load up one character with an Ancient, or a Vibro, and follow up with hand removal from Close Quarters Assault and Friends in Low Places. More often than not, you can get a decent idea what sort of mitigation (if any) your opponent is holding, and just roll and reroll your dice until they're showing damage.

Bait and Switch is a game winner, just being able to swing dice into extra damage and resolve it is clutch and needs no further hype. Alter was a really strong mid-late game focus and mitigation card, but often was just a re-roll for me in the first turn or two just due to lack of resources to use on it. Look to use He Doesn't Like You on the Seeker droid or Seventh depending on what she rolled. Her dice were typically more expendable and it always felt like a good play.

I opted to use Well-Connected over Truce because I didn't want to give my opponent any resources if I could help it. Looking forward, if I re-visit this deck, I might try to run a combination of the 3 cards, as I did feel like I needed one or two dollars a round more than I was getting.

Abandon All Hope I think could be dropped, It always felt like a compromise playing this card, when I was usually wanting more upgrades on a character. I'm certainly open to admitting this card may be more valued by a smarter player than me, I just felt I wasn't getting much from it either out of ignorance or misplay.

Alter was my choice for non-reroll dice adjustment. It's a committment at 2, but does allow for you to use it against your opponents dice, which I felt justified it's inclusion. I had been using As You Command before for some offensive focus, and I actually think that card may be a better fit for this deck. Often you can use the disrupt sides or sister's shield dice instead of just constantly re-rolling trying for a base side. In other situations using it on Boba's 2 could easily turn 2 damage into 4 or 5.

Feel Your Anger is a very polarizing card for me. Often I wish I had it when an opponent rolls blanks, or I have it when they just seem to roll great and it's useless. I would probably drop this card, but it's totally a personal call. I think you'd be fine to use Overconfidence instead, if that's a better call for your meta.

Thoughts on the upgrade suite... I made a last second call to swap 1 Shoto Lightsaber for 1 Fast Hands. This felt like the correct call, more or less. Fast Hands on Boba allowed him to sneak his 2 damage onto an opponent on activation, saving me the trouble from using another action to resolve it, since I run a Melee suite. Also, it puts opponents on edge, because if they have high sides on their dice, the threat of Boba rolling and Fast-Handsing his special is very real. Moving forward I may try to encorporate Force Speed into the deck, to give Sister a similar action cheating option. The big hitter upgrades, Heirloom Lightsaber and Vibrocutlass never saw the field, as I didn't seem to get opportunities to set up the redeploys; regardless, either character with an Ancient and/or a Vibro was totally sufficient to do the work needed. Mauls was a great play round 1, but each round later it felt worse and worse, since Seventh tends to go down quickly. I was fine with that as well, because Boba would get all the good stuff and then he'd just close the game out. I might try using Stun Baton in the deck, another solid 2 drop melee with a side for Bait and Switchand a good ability that may catch some folks off guard.

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