Card draw simulator
Odds: 0% – 0% more
Derived from
Sisters Seeking VibroDroids 0 0 0 8.0
Inspiration for
Sisters Seeking VibroDroids 1 2 0 10.0

GumbyDog234 7

This is an aggro build, but not as all-in as the OTK eSeventh deck. It sacrifices hyper-aggressiveness for consistency. Overall, it is inspired by Daniel Weiser's 2017 Worlds-winning deck, with two Boundless Ambitions and lots of 0-cost events. A primary strength of this deck is the high health of the three characters, so I didn't want to be sacking them with The Price of Failure. The goal is to put out a redeploy upgrade as early as possible, and to use as many cards per round as possible. With a resolved resource roll or Enrage/Well-Connected, and an overwritten Seeker Droid (which only costs one from Aphra's ability), the Vibrocutlass can be played round one. The Control Baton and Lightsaber can be played round one with either an extra resource or ramped to with a Seeker Droid. If you're playing against a defensive deck, you may want to save a resource and keep the seeker droid up for a round or two, as it pairs well with the one produced by the 7th, or the other seeker droid upgrade. Friends in Low Places and Probe help protect from Vandalize or Disarm, which are the biggest threats to a redeploy deck. General Grievous must be priority #1, if applicable. Boba is also dangerous, as many high-value dice are rolled in this deck. Mulligan anything but a BT-1, a resource card, and/or a single redeploy weapon for as many Seeker Droids as possible. Some of the events are flexible, and I was considering adding Clash or Close Quarter Assault, but I don't know what to take out. Intimidate seems like the least popular card, but Intimidate will regularly yield 2-3 damage. Dangerous Maneuver is great with Aphra in play, and useful if getting hit with a lot of unblockable damage (though I would not play it without Aphra). Bait + Switch has proven itself time and time again as one of the best cards in the game. The resource cards help ensure early placement of expensive upgrades, or pay for expensive dice. Round 1 supports/upgrades like economy supports (It Binds All Things, etc) or Running Interference/Force Speed are prime targets for Vandalize. Most any input is appreciated (excluding you trolls.)

4 comments

Buffybot 323

I like it! A red third character is a great choice here, to open up Z6 and Leadership. I'm wondering about Nute Gunray instead of Ciena, because her ability is wasted and his will make him a more tempting first target, which is probably what the deck wants. Ciena will be targeted last, I'd expect. But I see her value for more consistent early credit generation, and the extra health point doesn't hurt, plus Nute is a boy.

GumbyDog234 7

I considered Nute, but ended on Ciena for exactly the reasons you mention. Though now that I think about it, this build would probably want Nute's larger disrupt side to supplement hand disruption in preventing the opponent from playing expensive events like Hyperspace Jump. This deck really needs that considering its lack of dice removal. On the other hand, Ciena's unmodified resource sides are really important, so overal I'd say it's a toss-up, dependent on personal preference of leaning to Ciena's more aggro or Nute's more defensive strategy. As for who I want targeted first, I do not want it to be the red character, as that turns off mid/late-game Leadership, which is probably the strongest thing this deck can do, and Leadership gets a lot stronger with more upgrades in play. So, I suppose Ciena edges out Nute in that respect, being less likely to be targeted first (unless the opponent suspects a vehicle deck and targets Ciena because of that). Regardless, Dangerous Maneuver can help shift the opponent's target if so desired.

Buffybot 323

Very good point about not wanting the red character targeted first because of Leadership. I think that's more important than Nute's ability. I'm curious, before you settled on the three-character build, did you think about building an elite Seventh Sister/Aphra deck with either Interrogation Droid or Probe Droid or both, in addition to the ID9s and BT-1? Aphra's ability makes Interrogation and Probe so much more playable, neither have made it into any of my decks so far, so I am thinking about trying to do something with that, but then I also have a feeling that Triple-Zero will come along at some point and that deck is probably going to be better when he shows up to partner with BT-1.

GumbyDog234 7

I thought about those options too, but a 2-character deck needs a lot more dice removal to be able to survive early on, so it would end up being quite a different deck. Each support with an associated die adds 1+ actions per turn for activation plus die resolution, so at end-game you're still unable to claim the battlefield, whereas this deck can just swing with the heavily-upgraded character, swing, resolve, then claim as needed, as many end-games are decided by who can swing and resolve first. Overall, this deck is not designed to claim a majority of battlefields, especially early in the game, but it still can do so at end-game without sacrificing the use of most of the dice in order to claim. Also, Aphra's droid ability only works once each round, so opening hands flooded with droids are a lot worse than the vast majority of opening hands that this deck yields, with only four droids available to draw. And yup, I'm looking forward to seeing Triple-Zero too, but with a game that took four sets before including Yoda, who knows when that might be?