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Poe/Hondo Standard Destruction (with write-up) | 6 | 5 | 4 | 1.0 |
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truth123 311
In the beginning rounds hondo's ability is extremely good for it's versatility. Poe's special is very good for chaining and shielding him up since he usually is the target early game. I added Infamous to make Easy Pickings and Well-Connected have ambush for cards such as DL-44 Heavy Blaster Pistol or Zeb Orrelios' Bo-Rifle both solid cards with solid abilities. DL-44 Heavy Blaster Pistol is better late game for mitigation and its great dice sides (with ambush on top of all that), and Zeb Orrelios' Bo-Rifle with early and late game potential. Easy Pickings is an obvious choice due to its great effect on the battle and with hondo living to see late game most of the time, it is almost never discarded unless you have the opponent on the ropes already. Fast Hands is used for a quick hondo special and/or damage. Cunning is for loading up hondo so that you can get multiple specials turn one to two. 74-Z Speeder Bike is amazing throughout the game making for a quick two-three damage or special chain and with it's double focus side making Poe's double focus side even better. Early game you want to start with either Cunning or a Poe Dameron's Blaster. Second Chance is for late game with hondo being only at ten health it makes for him to have around 13 to 15 health instead (or more if you can pull off both).C-3PO was chosen for his ability as well making any die that you have on the field be extremely dangerous. To help with the support's slow movement (taking two to three actions just to roll him out) I add Partnership to make him a solid second to third turn play. Impulsive is used when you rolled garbage with the only good dice being a 2 disrupt side on hondo or a double focus side on Poe. With this deck it doesn't need a great turn one to two, however whatever upgrade you get you want to play. For any other card choices that I have not explained please ask me in the comments and i will get to them within a day or two (or less).