Aayla & Han - The Defensive-Aggro Deck

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Derived from
Aayla & Han - The Defensive-Aggro Deck 1 1 0 1.0
Inspiration for
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FierceShaka 15

This has been my main deck since Legacies finally came out. I've made many small changes, but the central idea remais: take advantage of ambush cards and make your charachters VERY hard to kill in the process.

DECK BASICS

  • Han Solo - Scoundrel gets a whenever you play a card with ambush, so the deck has a lot of it. Build your defenses at the same time you are equipping your charachters - be it Han Solo - Scoundrel or Aayla Secura - Jedi General, depending on the draw.

  • The focus of your dice is to be resolved for and - though are good as well, especially if you can resolve it before activating all characters to play more .

  • Your opponent will choose between going for Han Solo - Scoundrel or Aayla Secura - Jedi General - something like "if I go for Han, I can stop quite some defense generation, but it takes longer to get him; if I go for Aayla, I can probably kill faster, but then I'm stuck with this fully-upgraded nearly-immortal Han". Based on their choice, the use of your vary (more on that below).

  • Outer Rim Outpost - Nal Hutta is my choice of battlefield as it allows me an extra card to seek the cards I need the most for the following turn - that extra if I have more , the Second Chance and One With The Force if the situation calls for, or one of the defensive tricks the deck has (more below) - and gives a valuable extra resource.

THE AGGRESSIVE PART

There's little to no mistery here - your dice should deal some damage, the end. All you have to know is which weapon/ability to play and when.

THE DEFENSIVE PART

Here's where the deck shines. Most aggressive decks (or just most decks, anyway) focus on dealing more damage, and faster, with defenses being basically those 4-6 dice removals. Han Solo - Scoundrel (and some other ) allow this deck to absorb most of this damage while not failing on dealing damage. In other words, you don't need to be sad if an opponent removed you dice: first, you have some removal as well; second, you built quite some defenses while rolling your dice.

PLAY SPECIFICS

  • One card that can trully give you a surprise advantage is Riposte - especially if played with Heightened Awareness's ambush. Most decks need dice to deal damage, so dealing three damage without a single roll is usually not expected. Besides, if Han Solo - Scoundrel gets to three (which happens quickly) and Aayla Secura - Jedi General is the focus, this gives you the option to deal damage and get more later instead of trasferring those. The key point is: is always put to good use here.

  • Keep in mind that Han Solo - Scoundrel has a 2 side. An amazing first turn play (if you have the battlefield) is to open with Quick Draw, followed by a blaster (such as Hidden Blaster, as the opponent will have 2+ ) to activate and, if lucky, resolve a 2 side. The advantage of removing both of your opponent's resources in the first action is huge.

  • Even though Aayla Secura - Jedi General's will not help you with yellow dice, remember of how much of a threat it is while on the pool if your opponent is yet to activate a character.

  • Remember that you do not have to remove all of your to use Riposte; if used to kill, keep up the defenses.

  • A little planning goes a long way - there are four cards to deal with an opponent's die, and each can work better/worse (or not even work) depending on the situation. Claiming the battlefield and accounting for your available and priorities for the following turn will help you a lot.

PERFORMANCE

  • So far, the deck has given me quite some joy and good results. Since I've been playing the complete version of it, with all those cards (I, hm, had a few replacements before...), it has finishes on top spots more than half of the times I play.

  • This deck can suffer a bit against mill decks as it is not extremely fast on damage (though not at all too slow) and it mostly makes useless, except for Riposte. Against those decks, I'd say: use your defensive cards to reroll so you can speed up the damage. It will be a race, so deal damage faster.

  • Obviously, removal is a pain here. If an opponent is runing anything that mitigates , play against those and go for a more aggressive play, prioritising Riposte over damage-absorption.

ALTERNATIVES

FINAL THOUGHTS

  • DON'T trust the force. As much as you would like to be a jedi (or a sith?). you are not. Play with planning and flexibility, and don't even dare to say "good/bad luck" - it is just probabilities - so do some quick calculations whenever the situation calls for it and base your decisions on data and facts, not beliefs (I'd say this goes for SWD and life).

  • Have fun. Seriously, if you can't, then don't play at all - and I take this as valid for casual and competitve play.

  • Share your comments! And thanks for the reading and feedback!

ORIGINAL PUBLISHING DATE: 1st May 2018

FierceShaka

4 comments

Razelll 244

I would take out Entangle and put in another Easy Pickings.

Destiny Deck Analysis 271

Very cool deck. I will definitely give it a go!

FireandCheese 20

really cool and I love the list. how has this tested for you? Ever consider unbreakable? no spot a character and could have some big combo plays with heightened awareness and hans ability to remove a die showing 4 or more.

Also, is it worth considering swiftness? not sure how it works, but I think it would give you 2 han shields right?

FierceShaka 15

@Razelll Yes, did it a couple of times. It depends on what you expect to find the most or how many resources you think you can get (how often you will claim). Usually, though, people will run elite characters and Easy Pickings will perform better.

@Destiny Deck Analysis Thanks, glad to know you liked.

@FireandCheese So far, I've had quite some success with it. It's become my main deck after the release of Legacies and I've scored Top8 or Top4 places more often than not. I did test Unbreakable after you mentioned and it is a fine addition indeed, thanks. i don't usually face 4+ dices, but still it works fine. Also, I initially ran Swiftness and yes, it would give Han 2 shields, but it usually turned out to be a discard-to-rereoll and nothing else. I thought it would work well with the removals, so I wouldn't lose initiative for removing dice, but wasn't so.