Mind Games (Trilogy, Indirect) WotF Updated

Card draw simulator
Odds: 0% – 0% more
Derived from
Mind Games (Trilogy, Indirect) 6 5 1 1.0
Inspiration for
Mind Games (Indirect) Convergence Updated 0 0 0 3.0

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Changes for WotF:
+2 N-1 Starfighter
-2 ETA-2 Interceptor

+2 Way of the Light
-2 The Force Is With Me

+2 XS Stock Light Freighter
-2 Bartering

Possible Additions:
Pacify, Dumb Luck, and Force Jump These are alright and you could tech them in as needed based on your play style.
Force Jump for some more control and soft removal.
Dumb Luck for a reroll and some damage out of hand -- you would use this if you had a few booma die in the pool as you're going to get a 50% of the time.
Pacify could replace Heightened Awareness if you're having trouble paying for it

WotF edit and discussion:
We didn't get much to help this deck in WotF, but we did get a little. We didn't get any character changes, no great support or upgrade additions, and very little blue/yellow removal (and certainly nothing as good as another Easy Pickings)

N-1 Starfighter is the best addition we got and it substitutes for the weaker ETA-2 Interceptor perfectly. The N-1 is great in this deck. You can ready a Falcon or Tank if you have it, but more importantly you can discard on of their vehicles to crush their ramp if you run into vehicles. This is an unintentional tech card against vehicle decks but we'll take that extra control. We are giving up 1 damage side, but getting a great and a 2 in exchange.

XS Stock Light Freighter in for Bartering -- We have some synergy here with the N-1 Starfighter which can ready this again and it has an 1/2 extra side since the + on Bartering may be hard to resolve sometimes.

Next change is taking the weaker The Force Is With Me and replacing it with the better Way of the Light. Both are still conditional removal, but Way of the Light has less conditions and you can remove . Of course it will have to be villian or neutral, but there are lots of neutral dice you would want to remove.



Original Description:


The idea of this deck is to look like a mill deck when you sit down but really you're hitting them with a long control / indirect game.

Strengths
If you opponent has a 2 wide deck with only ~20 HP or less indirect is very strong and makes for some very hard decisions. If they come at you with 3-wide we have [Force Wave](card/05057] to help deal with that, though you're playing it and dealing yourself the 1 damage if they only have 2 characters. I will trade a resource and 1 damage for 5 damage everyday.

Yoda - Wizened Master is a rockstar in this deck, try to keep him alive. His focus will fix your Runaway Boomas randomness, his resources will let you afford to play your Millennium Falcon and Pirate Speeder Tank. And his flexibility will win you games.

Jedha Partisan These guys are super fun. They're going to be milling your opponents deck every turn, and while this isn't a true win condition for this deck, it does put pressure and control onto their deck. These guys have a fair cost, good indirect damage, and most importantly they turn on your unfair cards like Easy Pickings They also make good fodder for Into The Garbage Chute Dont be afraid to exhaust one to remove 4 damage.

Runaway Boomas This card is a rockstar. You likely want to muligan for one of these. With Yoda's focus it make it totally worth it to power action out another dice. Make sure you're saving yoda's focus and specials to fix these dice. Make sure to play around easy pickings, its OK to slow play this deck.

Economy
Scrap Heap will ramp you resources. All 3 of your characters can mill from their deck so it doesn't matter who they kill, they can't turn this off. Once you have 1 of these down Yoda - Wizened Master can get you 2 resources with his special (Mill 1, scrap heap, + Take a resource).
Bartering is also in here for some resources with 2 resource sides and a modified it should generate alright, and the rest of its sides are all control so this card is stellar!

Weak cards / Unknowns
Well-Connected I like being able to pull a resource from my hand, I'm unsure if this is necessary. The Force Is With Me This is OK removal but I dont love it. There aren't many choices in Trilogies at the moment. This is probably replacable.

Last Thoughts

  • We only have 6 'damaging' supports and 2 'damaging' upgrades. This feels a little light. I'm not sure how to fix this with the current pool we have.
  • You probably wont claim, this deck plays best slow. Take the Shields if their battlefield isn't helping them too much or pretty neutral. Take yours only if they dont have a blue character to benefit from the shield.
  • Heightened Awareness vs Defensive Stance I'm not sure which of these is the best card in slot. Shields are super good in Trilogies, there isn't much to get damage under them so they're basically just free health.
  • You could substitute Jar Jar Binks - Clumsy Outcast for one of the Jedha Partisan if you want. If you do I would consider adding a Republic Cruiser. You can probably remove Bartering for the cruiser as they ultimately serve a similar purpose. Economy and focus. The cruiser is probably better in this build with the additional shields.

Your Thoughts?

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